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This book will be of immense help to the persons who are involved in teaching of C Programming. This book is written in a very simple and easy manner to understand the various concepts. This book gives an overview of how to write C Programs. It consists of fundamental concepts in C, Short Questions and answers, Fill in the blanks and True or False sections. It also covers variety of simple and advanced programs in C. br>The main aim of this book is to give maximum guidance to all the undergraduate, postgraduate students and teachers.
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AA / International- internationaal --- 654 --- Informatieverwerking. Bureautica. --- C# (Computer program language) --- Office practice --- Bureautique --- Automation --- Microsoft .NET Framework --- Informatieverwerking. Bureautica
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A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books d
C (Computer program language) --- Embedded computer systems --- Software patterns. --- Programming. --- Patterns, Software --- Computer software --- Development --- Information Technology --- General and Others
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Object-oriented programming (Computer science) --- UML (Computer science) --- Java (Computer program language) --- C# (Computer program language) --- C++ (Computer program language) --- Python (Computer program language) --- PHP (Computer program language) --- Programmation orientée objet (Informatique) --- UML (Informatique) --- Java (Langage de programmation) --- C# (Langage de programmation) --- C++ (Langage de programmation) --- Python (Langage de programmation) --- PHP (Langage de programmation)
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The design of application programming interfaces can affect the behavior, capabilities, stability, and ease of use of end-user applications. With this book, you will learn how to design a good API for large-scale long-term projects. With extensive C++ code to illustrate each concept, API Design for C++ covers all of the strategies of world-class API development. Martin Reddy draws on over fifteen years of experience in the software industry to offer in-depth discussions of interface design, documentation, testing, and the advanced topics of scripting and plug-in extensibility.
Application program interfaces (Computer software). --- C. --- (Computer program language). --- Application program interfaces (Computer software) --- C++ (Computer program language) --- Engineering & Applied Sciences --- Computer Science --- Information Technology --- General and Others --- APIs (Computer software) --- Interfaces, Application program (Computer software) --- Application software
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Beginning C# Object-Oriented Programming brings you into the modern world of development as you master the fundamentals of programming with C# and learn to develop efficient, reusable, elegant code through the object-oriented programming (OOP) methodology. Take your skills out of the 20th century and into this one with Dan Clark's accessible, quick-paced guide to C# and object-oriented programming, completely updated for .NET 4.0 and C# 4.0. As you develop techniques and best practices for coding in C#, one of the world's most popular contemporary languages, you'll experience modeling a “real world” application through a case study, allowing you to see how both C# and OOP (a methodology you can use with any number of languages) come together to make your code reusable, modern, and efficient. With more than 30 fully hands-on activities, you'll discover how to transform a simple model of an application into a fully-functional C# project, including designing the user interface, implementing the business logic, and integrating with a relational database for data storage. Along the way, you will explore the .NET Framework, the creation of a Windows-based user interface, a web-based user interface, and service-oriented programming, all using Microsoft's industry-leading Visual Studio 2010, C#, Silverlight, the Entity Framework, and more.
C# (Computer program language) --- Engineering & Applied Sciences --- Computer Science --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- C (Computer program language) --- Object-oriented programming (Computer science) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Microsoft software. --- Microsoft .NET Framework. --- Software engineering. --- Microsoft and .NET. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Computer software
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It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the element you need to make the jump from journeyman to master. All too often, developers grind through building good apps on willpower and a vigorous focus on code development, leaving them unaware of and unable to benefit from the underlying structural and functional design patterns. Pro Objective-C Design Patterns for iOS will teach you those design patterns that have always been present at some level in your code, but were never recognized, acknowledged, or fully utilized. Implementation of specific pattern approaches will prove their value to any developer working in the iOS application arena. You’ll learn to master classic patterns like singleton, abstract factory, chain of responsibility, and observer. You’ll also discover less well-known but useful patterns like memento, composite, command, and mediator.
Objective-C (Computer program language) --- Engineering & Applied Sciences --- Computer Science --- Information Technology --- General and Others --- Object-oriented programming (Computer science) --- Macintosh (Computer) --- Programming. --- iOS (Electronic resource) --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- Computer science. --- Software engineering. --- Computer programming. --- Computer Science. --- Software Engineering/Programming and Operating Systems. --- Programming Techniques. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Computer software engineering --- Engineering --- Informatics --- Science --- Programming --- iPhone OS --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Object-oriented programming languages --- C (Computer program language) --- Apple computer. --- Apple and iOS. --- Microcomputers
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To learn to program is to be initiated into an entirely new way of thinking about engineering, mathematics, and the world in general. Computation is integral to all modern engineering disciplines, so the better you are at programming, the better you will be in your chosen field. The author departs radically from the typical presentation by teaching concepts and techniques in a rigorous manner rather than listing how to use libraries and functions. He presents pointers in the very first chapter as part of the development of a computational model that facilitates an ab initio presentation of subjects such as function calls, call-by-reference, arrays, the stack, and the heap. The model also allows students to practice the essential skill of memory manipulation throughout the entire course rather than just at the end. As a result, this textbook goes further than is typical for a one-semester course -- abstract data types and linked lists, for example, are covered in depth. The computational model will also serve students in their adventures with programming beyond the course: instead of falling back on rules, they can think through the model to decide how a new programming concept fits with what they already know. The book is appropriate for undergraduate students of engineering and computer science, and graduate students of other disciplines. It contains many exercises integrated into the main text, and the author has made the source code available online.
C (Computer program language). --- Engineering -- Computer programs. --- MATLAB. --- Engineering & Applied Sciences --- Computer Science --- Engineering --- C (Computer program language) --- Computer programs. --- MATLAB (Computer program) --- Matrix laboratory --- Computer science. --- Software engineering. --- Data structures (Computer science). --- Computer science --- Electrical engineering. --- Computer Science. --- Software Engineering/Programming and Operating Systems. --- Electrical Engineering. --- Data Structures, Cryptology and Information Theory. --- Mathematics of Computing. --- Mathematics. --- Computer engineering. --- Data structures (Computer scienc. --- Data Structures and Information Theory. --- Informatics --- Science --- Computers --- Computer software engineering --- Design and construction --- Computer science—Mathematics. --- Information structures (Computer science) --- Structures, Data (Computer science) --- Structures, Information (Computer science) --- Electronic data processing --- File organization (Computer science) --- Abstract data types (Computer science) --- Electric engineering
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Want to learn how to program on your Mac? Not sure where to begin? Best-selling author Wallace Wang will explain how to get started with Cocoa, Objective-C, and Xcode. Whether you are an experienced Windows coder moving to the Mac, or you are completely new to programming, you’ll see how the basic design of a Mac OS X program works, how Objective-C differs from other languages you may have used, and how to use the Xcode development environment. Most importantly, you’ll learn how to use elements of the Cocoa framework to create windows, store data, and respond to users in your own Mac programs. If you want to learn how to develop apps with Cocoa, Objective-C, and Xcode, this book is a great first step. Here are just a few of the things you’ll master along the way: Fundamental programming concepts aided by short, easy-to-understand examples How to use Xcode and related programming tools to save time and work more efficiently A firm understanding of the basics of Objective-C and how it compares to other languages you might know How to create simple apps using the Cocoa framework How to easily design, write, test, and market your finished program With this book and your trusty Mac, you’re well on your way to transforming your Mac app ideas into real applications.
Macintosh (Computer) --- Objective-C (Computer program language) --- Cocoa (Application development environment) --- Engineering & Applied Sciences --- Computer Science --- Programming --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Programming. --- Mac OS. --- Cocoa (Software framework) --- Macintosh Operating System --- Mac OS Sierra --- Mac OS X (Operating system) --- Mac OS X Leopard --- Mac OS X Lion --- Mac OS X Snow Leopard --- Mac OS X Mountain Lion --- Mac OS X Yosemite --- Yellow Box (Software framework) --- Computer science. --- Software engineering. --- Computer Science. --- Computer Science, general. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Informatics --- Science --- Object-oriented programming languages --- C (Computer program language) --- Apple computer. --- Apple and iOS. --- Microcomputers
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You have a great idea for an app, but where do you begin? Objective-C is the universal language of iPhone, iPad, and Mac apps, and Objective-C for Absolute Beginners, Second Edition starts you on the path to mastering this language and its latest release. Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners is the place to start.
Application program interfaces (Computer software). --- iPad (Computer) -- Programming. --- iPhone (Smartphone) -- Programming. --- Macintosh (Computer) -- Programming. --- Objective-C (Computer program language). --- Object-oriented programming (Computer science). --- Objective-C (Computer program language) --- iPad (Computer) --- iPhone (Smartphone) --- Macintosh (Computer) --- Object-oriented programming (Computer science) --- Application program interfaces (Computer software) --- Engineering & Applied Sciences --- Computer Science --- Programming --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Computer programming --- Apple Macintosh (Computer) --- Apple iPad (Computer) --- Apple iPhone (Smartphone) --- Computer science. --- Computer Science. --- Computer Science, general. --- Microcomputers --- Apple computer --- Tablet computers --- Smartphones --- Apple computer. --- Software engineering. --- Apple and iOS. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering
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