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Die Geschichte der italienischen Arbeitsmigranten in der Bundesrepublik wurde bisher vielfach als die Geschichte von Opfern erzählt. Dabei spielten die Wünsche und Lebenskonzepte der Italienerinnen und Italiener selbst oft keine Rolle. Dieses Buch erzählt anhand der italienischen Migranten in Wolfsburg - der einstmals größten italienischen Community nördlich der Alpen - die Geschichte der »Gastarbeiter« neu. So wird deutlich, wie sehr das Leben vieler Italiener auf die Rückkehr konzentriert war, wie vielmals die süditalienische Herkunft das Leben und die Arbeit in Deutschland prägte und wie relativ einflusslos die Politik gegenüber den Migrationsprozessen war. Das Buch stellt dabei ein brisantes Thema ins Zentrum: Die Migration nach Deutschland und die Möglichkeiten von Integration.
Auswanderung --- Einwanderung --- Kultur --- kulturell --- Kulturen --- Kulturwissenschaften --- Migration --- Volkswagenwerk. --- Wolfsburg (Lower Saxony, Germany) --- Italy --- Emigration and immigration --- Economic aspects.
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It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
Computer science. --- Computer Science. --- Computer Science, general. --- iPhone (Smartphone) --- iPad (Computer) --- Computer games --- Engineering & Applied Sciences --- Computer Science --- Programming --- Application software --- Social networks --- Development. --- Programming. --- Computer network resources. --- iOS (Electronic resource) --- Computer game programming --- Game programming (Computer games) --- Development of application software --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- Informatics --- Science --- iPhone OS --- Computer programming --- Apple computer. --- Apple and iOS. --- Computer Applications. --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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Robotized Transcranial Magnetic Stimulation describes the methods needed to develop a robotic system that is clinically applicable for the application of transcranial magnetic stimulation (TMS). Chapter 1 introduces the basic principles of TMS and discusses current developments towards robotized TMS. Part I (Chapters 2 and 3) systematically analyzes and clinically evaluates robotized TMS. More specifically, it presents the impact of head motion on the induced electric field. In Part II (Chapters 3 to 8), a new method for a robust robot/camera calibration, a sophisticated force-torque control with hand-assisted positioning, a novel FTA-sensor for system safety, and techniques for direct head tracking, are described and evaluated. Part III discusses these developments in the context of safety and clinical applicability of robotized TMS and presents future prospects of robotized TMS. Robotized Transcranial Magnetic Stimulation is intended for researchers as a guide for developing effective robotized TMS solutions. Professionals and practitioners may also find the book valuable.
Magnetic brain stimulation. --- Neurotransmitter receptors. --- Robotics in medicine. --- Engineering & Applied Sciences --- Mechanical Engineering --- Computer Science --- Mechanical Engineering - General --- Information Technology --- Artificial Intelligence --- Robotics. --- Evoked potentials (Electrophysiology) --- Cortical evoked potentials --- Event-related brain potentials --- Event-related potentials (Electrophysiology) --- Evoked cortical potentials --- Computer science. --- Neurosciences. --- Neurology. --- Artificial intelligence. --- Automation. --- Computer Science. --- Artificial Intelligence (incl. Robotics). --- Robotics and Automation. --- Automation --- Machine theory --- Electroencephalography --- Electrophysiology --- Artificial Intelligence. --- Neural sciences --- Neurological sciences --- Neuroscience --- Medical sciences --- Nervous system --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Medicine --- Neuropsychiatry --- Diseases --- Neurology . --- Automatic factories --- Automatic production --- Computer control --- Engineering cybernetics --- Factories --- Industrial engineering --- Mechanization --- Assembly-line methods --- Automatic control --- Automatic machinery --- CAD/CAM systems --- Robotics
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Femmes --- Personnages de cinéma. --- Sexualité --- Women in motion pictures. --- Characters and characteristics in motion pictures. --- Sex in motion pictures. --- Au cinéma.
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Chinese literature --- Chinese letters --- Letter writing, Chinese. --- Chinese letter writing --- History and criticism. --- Letter writing, Chinese --- S15/0316 --- S16/0180 --- History and criticism --- China: Language--Styles of writing --- China: Literature and theatrical art--Stylistics
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It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
Computer science --- Computer. Automation --- iPad --- iPhone --- iOS --- Facebook --- computers --- informatica --- computerkunde
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Robotized Transcranial Magnetic Stimulation describes the methods needed to develop a robotic system that is clinically applicable for the application of transcranial magnetic stimulation (TMS). Chapter 1 introduces the basic principles of TMS and discusses current developments towards robotized TMS. Part I (Chapters 2 and 3) systematically analyzes and clinically evaluates robotized TMS. More specifically, it presents the impact of head motion on the induced electric field. In Part II (Chapters 3 to 8), a new method for a robust robot/camera calibration, a sophisticated force-torque control with hand-assisted positioning, a novel FTA-sensor for system safety, and techniques for direct head tracking, are described and evaluated. Part III discusses these developments in the context of safety and clinical applicability of robotized TMS and presents future prospects of robotized TMS. Robotized Transcranial Magnetic Stimulation is intended for researchers as a guide for developing effective robotized TMS solutions. Professionals and practitioners may also find the book valuable.
Neuropathology --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- neurologie --- automatisering --- computers --- hersenen --- KI (kunstmatige intelligentie) --- computerkunde --- robots
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