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book (26)


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2013 (26)

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Book
Torque 3D game development cookbook : over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine
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ISBN: 1849693552 1299198279 9781849693554 1849693544 9781849693547 Year: 2013 Publisher: Birmingham : Packt Pub.,

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Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.


Book
SFML game development : learn how to use SFML 2.0 to develop your own feature-packed game
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ISBN: 9781849696852 1849696853 1849696845 9781849696845 9781849696845 Year: 2013 Publisher: Birmingham : Packt Publishing,

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SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.


Book
Learning Stencyl 3.x game development beginner's guide : a fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code
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ISBN: 9781849695978 1849695970 1849695962 9781849695961 9781849695961 Year: 2013 Publisher: Birmingham : Packt Pub.,

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A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.


Book
Grome terrain modeling with Ogre3D, UDK, and Unity3D : create massive terrains and export them to the most popular game engines
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ISBN: 9781849699402 1849699402 9781849699396 1299261302 9781299261303 Year: 2013 Publisher: Birmingham : Packt Pub.,

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This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you're a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine


Book
Ouya Unity game development
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ISBN: 9781461948681 1461948681 9781783559718 1783559713 1783559705 9781783559701 9781783559701 Year: 2013 Publisher: Birmingham : Packt Publishing,

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A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer.This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity.


Book
Unity multiplayer games
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ISBN: 9781849692335 1849692335 1849692327 9781849692328 Year: 2013 Publisher: Birmingham : Packt Publishing,

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An easy-to-follow, tutorial manner that uses the learning-by-example approach.If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.


Book
Unity 4.x game development by example beginner's guide
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ISBN: 9781849695275 184969527X 9781849695268 1849695261 Year: 2013 Publisher: Birmingham : Packt Publishing,

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This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.If you've ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.


Book
Mobile game design essentials
Authors: ---
ISBN: 9781849692984 9781461952985 1461952980 9781849692991 1849692998 184969298X 1849692998 9781306160797 1306160790 Year: 2013 Publisher: Birmingham : Packt Publishing,

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A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games.


Book
Learn HTML5 by creating fun games
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ISBN: 1849696039 9781849696036 Year: 2013 Publisher: Birmingham : Packt Pub.,

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By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter - a fully functional game. We learn the various concepts using very abstract examples - how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.


Book
jMonkeyEngine 3.0 beginner's guide : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language
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ISBN: 1849516472 9781849516471 1849516464 9781849516464 9781849516464 Year: 2013 Publisher: Birmingham : Packt Pub.,

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Whether you want to design 3D games with Java for love or for money, this is the primer you need to start using the free libraries of jMonkeyEngine 3.0. All hands on, all fun – it makes light work of learning. Create 3D games that run on Android devices, Windows, Mac OS, Linux desktop PCs and in web browsers – for commercial, hobbyists, or educational purposes. Follow end-to-end examples that teach essential concepts and processes of game development, from the basic layout of a scene to interactive game characters. Make your artwork come alive and publish your game to multiple platforms, all from one unified development environment. In Detail jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine’s library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze. "jMonkeyEngine 3.0 Beginner’s Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book. From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects. You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more. From Zero to Hero, start your journey to make your game idea a reality.

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