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Porno? Chic! examines the relationship between the proliferation of pornography and sexualised culture in the West and social and cultural trends which have advanced the rights of women and homosexuals. Brian McNair addresses this relationship with an analysis of trends in sexualised culture since 2002 linked to a transnational analysis of change in sexual politics and sex/gender relations in a range of societies, from the sexually liberalised societies of advanced capitalism to those in which women and homosexuals remain tightly controlled by authoritarian, patriarchal regimes. In this accessible, jargon-free book, Brian McNair examines why those societies in which sexualised culture is the most liberalised and pervasive are also those in which the socio-economic and political rights of women and homosexuals have advanced the most.
Pornography --- Sex --- Pornography in popular culture. --- Sex in popular culture. --- Social aspects. --- Pornography in popular culture --- Sex in popular culture --- Social aspects --- Sexuality in popular culture --- Popular culture --- Pornography and society --- Society and pornography
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Aujourd'hui, être geek est une identité culturelle revendiquée par un grand nombre d'adeptes de tout âge. Certains geeks sont devenus des modèles de réussite sociale et professionnelle. Autrefois perçue comme minoritaire et péjorative, la culture geek est devenue tendance. Les geeks sont désormais à l'avant-garde de nos usages. Cet ouvrage remonte aux sources de cette nouvelle culture, en explique toutes les racines et en explore toutes les facettes : la science-fiction, la fantasy, les jeux de rôles, les pulps, les comics, les fanfictions, l'informatique, les jeux vidéo, les oeuvres fondatrices, l'internet, les mèmes, les hackers, l'influence d'une culture populaire mondiale, le culte du détail, le rapport aux objets, la culture participative, etc. Il révèle ce qui fait lien dans la multitude des pratiques, d'attitudes, de passions, d'aspects positifs comme péjoratifs, accolés au terme geek, et dévoile la différence entre l'identité geek féminine ou masculine. Il montre que ce qui est commun à tous les geeks, c'est un parcours, une trajectoire sociale, des objets fondateurs, et aussi le partage de références et d'un imaginaire communautaire dans les sociétés contemporaines marquées par l'individualisme. Cette monographie très complète apporte un regard neuf et inédit sur l'émergence de la culture geek, un phénomène culturel actuel majeur
Geeks (Computer enthusiasts) --- Popular culture --- Civilization, Modern
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Teenagers. --- Adolescence. --- Gender identity. --- Popular culture.
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"The way in which leisure is used to construct whiteness and the way in which whiteness shapes leisure, is an important unanswered theme in sociological analyses of leisure. This book develops a new theory of instrumental whiteness and leisure, which draws in part on existing leisure theories and in part on the critical theorising around "race" and whiteness. In developing a new theory of whiteness and leisure, new primary and existing secondary empirical research is drawn upon to highlight whiteness across a comprehensive and internationally-grounded range of leisure practices. The book explores sports participation, sports media and sports fandom, informal leisure, outdoor leisure, music, popular culture and tourism. This book is grounded in Spracklen's development of leisure theory that uses a Habermasian framework of communicative and instrumental rationalities and actions to understand the tensions between utopian theories of individualized leisure and dystopian theories of increasing constraint and control. "--
Leisure --- Popular culture --- Whites --- Race identity
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