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agriculture --- landbouw --- Water --- Europe
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digitale publicaties --- landbouw --- veeteelt --- geschiedenis
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Herstellende landbouw gaat over het verbouwen van voedsel op een manier die veerkrachtig en duurzaam is, ook als hulpbronnen minder beschikbaar worden, ook als er vele extra monden gevoed moeten worden. Het gaat over agrarische ecosystemen die in staat zijn om ons basisvoedsel aan koolhydraten, eiwitten en vetten te leveren, en tegelijkertijd de natuurlijke balans van de grond en omgeving herstellen. Dit impliceert een nadruk op meerjarige gewassen en een bloeiende polycultuur én resulteert in een gezonde bedrijfsstructuur met perspectief voor de lange termijn.
Biologische landbouw --- Duurzame landbouw --- Permacultuur --- 632.2 --- agro-ecologie (lt) --- transitie --- veehouderij(lt) --- landbouw 63 --- agro-ecologie
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Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way. Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.
Computer science --- Computer. Automation --- computers --- informatica --- landbouw --- multimedia --- computerkunde
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Beginning RPG Maker VX Ace takes you through the process of using the RPG Maker VX Ace game development engine to create your very own role playing game. The book has been designed with the complete beginner in mind who has little to no experience with the engine. Tutorials and exercises will take you from installing the software to putting the final touches upon your first project. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker VX Ace is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker VX Ace equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine.
Computer science --- Computer. Automation --- computers --- informatica --- landbouw --- multimedia --- computerkunde
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This volume constitutes the refereed post-workshop proceedings of two IFIP WG 13.7 workshops on Human-Computer Interaction and Visualization: the 7th HCIV Workshop on Non-formal Modelling for Interaction Design, held at the 29th European Conference on Cognitive Ergonomics, ECCE 2011, in Rostock, Germany, in August 2011 and the 8th HCIV Workshop on HCI and Visualization, held at the 13th IFIP TC 13 Conference on Human-Computer Interaction, INTERACT 2011, in Lisbon, Portugal, in September 2011. The 15 revised papers presented were carefully reviewed and selected for inclusion in this volume. They cover a wide range of topics in the fields of non-formal modeling, visualization and HCI and provide visions from researchers working at or across the borders between these domains that may help develop a holistic cross-discipline.
Computer science --- Computer. Automation --- computers --- informatica --- landbouw --- multimedia --- informatiesystemen --- computerkunde
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Broederlijk Delen --- Water --- Peru --- Ontwikkelingssamenwerking --- Duurzame ontwikkeling --- Duurzame landbouw --- Mijnbouw
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Broederlijk Delen --- Water --- Peru --- Ontwikkelingssamenwerking --- Duurzame ontwikkeling --- Duurzame landbouw --- Mijnbouw
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Broederlijk Delen --- Water --- Peru --- Ontwikkelingssamenwerking --- Duurzame ontwikkeling --- Duurzame landbouw --- Mijnbouw
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Corporate finance --- Agronomy --- European Union --- landbouw --- subsidies --- agriculture --- subsides --- Payment --- European Union countries --- Finance --- European communities
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