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If you're a developer or electronics engineer who is curious about Internet of Things, then this is the book for you. With only a rudimentary understanding of electronics, Raspberry Pi, or similar credit-card sized computers, and some programming experience using managed code such as C# or Java, you will be taught to develop state-of-the-art solutions for Internet of Things in an instant.
Raspberry Pi (Computer) --- Microcomputers. --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Microcomputers --- Internet of things
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This book is targeted towards beginners and intermediate designers of mechatronic systems and embedded system design. Some familiarity with the Raspberry Pi and Python programming is preferred but not required.
Raspberry Pi (Computer) --- Pocket computers. --- Microcomputers. --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Hand-held computers --- Handheld computers --- Palmtop computers --- Portable computers --- Microcomputers
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This book is perfect for hardware enthusiasts who want to develop amazing projects using Raspberry Pi. Some knowledge and experience working with Linux, C, and Python is a plus, but once you're set up to go, you'll be ready to push the creative capabilities of your Raspberry Pi even further.
Raspberry Pi (Computer) --- Microcomputers --- Python (Computer program language) --- Microcomputers. --- Scripting languages (Computer science) --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Pocket computers. --- Computer programming. --- Sensor networks --- Design and construction. --- Raspberry Pi (Ordinateur) --- Micro-ordinateurs --- Ordinateurs de poche --- Réseaux de capteurs --- Conception et construction
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If you have experience with the Python language and are interested in getting started with electronics, then BeagleBone Black is the perfect platform for you and this book will provide you with the information you need.
Python (Computer program language) --- BeagleBone (Computer) --- Microcomputers. --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Beagle Bone (Computer) --- Bone (Computer) --- Microcomputers --- Scripting languages (Computer science) --- Embedded computer systems. --- Embedded systems (Computer systems) --- Computer systems --- Architecture Analysis and Design Language --- Linux. --- Slackware Linux --- SUSE Linux
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Microcomputers --- Assistive computer technology --- Computers and people with disabilities --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Accessible computing technology --- Adaptive computing --- Adaptive computing technology for people with disabilities --- Assistive computing technology --- Barrier-free computing technology --- Self-help devices for people with disabilities --- Computers and the handicapped --- People with disabilities and computers --- People with disabilities --- Social aspects
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Raspberry Pi (Computer) --- Microcomputers --- Personal robotics. --- Microcomputers. --- Python (Computer program language) --- Pocket computers. --- Hand-held computers --- Handheld computers --- Palmtop computers --- Portable computers --- Scripting languages (Computer science) --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Personal robots --- Robotics --- Programming.
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This book constitutes the refereed post-proceedings of the 4th IFIP WG 9.7 Conference on the History of Nordic Computing, HiNC 4, held in Copenhagen, Denmark, in August 2014. The 37 revised full papers were carefully reviewed and selected for inclusion in this volume. The papers focus on innovative ICT milestones that transformed the nordic societies and on the new ideas, systems and solutions that helped creating the welfare societies of today, in particular solutions and systems for public services, e.g., tax, social benefits, health care and education; solutions and systems for the infrastructure of the society, e.g., banking, insurance, telephones, transport and energy supply; and technologies and IT policies behind the major IT milestones, e.g., user centric innovation, programming techniques and IT ethics. They are organized in topical sections on IT policy, infrastructure, public services, private services, telesystems, health care, IT in banking, transport and IT technology.
Computer Science. --- History of Computing. --- Computers and Society. --- The Computer Industry. --- The Computing Profession. --- Computers and Education. --- Personal Computing. --- Computer science. --- Computer industry. --- Education. --- Informatique --- Education --- Industrie --- Engineering & Applied Sciences --- Computer Science --- Computers. --- Computers and civilization. --- Personal computers. --- Data processing. --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Civilization and computers --- Civilization --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Electronic industries --- Informatics --- Science --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Education—Data processing. --- Computers --- Professions. --- Microcomputers. --- History. --- Career patterns --- Careers --- Jobs --- Professional services --- Occupations --- Interprofessional relations --- Vocational guidance
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This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9 posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections on theoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.
Fine Arts - General --- Art, Architecture & Applied Arts --- Computer science. --- Arts. --- User interfaces (Computer systems). --- Artificial intelligence. --- Application software. --- Personal computers. --- Multimedia systems. --- Computer Science. --- Computer Appl. in Arts and Humanities. --- Personal Computing. --- Media Design. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Arts, Fine --- Arts, Occidental --- Arts, Western --- Fine arts --- Humanities --- Informatics --- Science --- Information systems. --- Artificial Intelligence. --- Digital storytelling --- Storytelling --- Multimedia systems . --- Arts, Primitive
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This book constitutes the refereed proceedings of the 8th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2015, held in Ljubljana, Slovenia, in September/October 2015. The 14 full papers presented together with 3 invited talks were carefully reviewed and selected from 36 submissions. The focus of the conference was on following topics: sustainable education in informatics for pupils of all ages; connecting informatics lessons to the students’ everyday lives; teacher education in informatics; and research on informatics in schools (empirical/qualitative/quantitative/theory building/research methods/comparative studies/transferability of methods and results from other disciplines).
Computer science. --- Education --- Computers and civilization. --- Personal computers. --- Science education. --- Computer Science. --- Computers and Education. --- Science Education. --- Computers and Society. --- Personal Computing. --- Learning & Instruction. --- Data processing. --- Science education --- Scientific education --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Civilization and computers --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Informatics --- Minicomputers --- Civilization --- Science --- Education. --- Study and teaching. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Computer-assisted instruction --- Information technology --- Data processing --- Education—Data processing. --- Learning. --- Instruction. --- Learning process --- Comprehension --- Science—Study and teaching. --- Microcomputers. --- Learning, Psychology of. --- Instructional Psychology. --- Learning --- Psychology of learning --- Educational psychology --- Learning ability --- Psychological aspects
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This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Computer Science --- Engineering & Applied Sciences --- Computer science. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Personal computers. --- Multimedia systems. --- Computer Science. --- Personal Computing. --- User Interfaces and Human Computer Interaction. --- Computer Graphics. --- Media Design. --- Artificial Intelligence (incl. Robotics). --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Informatics --- Science --- Digital techniques --- Artificial Intelligence. --- Entertainment computing --- Multimedia systems .
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