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Moving tales : video works from the La Gaia Collection
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ISBN: 8867492373 9788867492374 Year: 2017 Publisher: Milano: Mousse ,

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This exceptional catalogue follows an exhibition of video works from the La Gaia Collection in Italy. It features documentation of the show and individual presentations of works by the major video artists of the 20th century to nowadays.This book follows an exhibition curated by Eva Brioschi of video works by thirty artists spanning three generations: Marina Abramović, Bas Jan Ader, Victor Alimpiev, Pierre Bismuth, Candice Breitz, Mircea Cantor, Chen Chieh-jen, Rä Di Martino, Regina José Galindo, Ugo Giletta, Douglas Gordon, Ion Grigorescu, Gary Hill, María Teresa Hincapié, Jonathan Horowitz, Alfredo Jaar, Joan Jonas, William E. Jones, William Kentridge, Anna Maria Maiolino, Ana Mendieta, Marzia Migliora, Adrian Paci, Ene-Liis Semper, Santiago Sierra, Rosemarie Trockel, Valie Export, Bill Viola, Ryszard Wasko, Jordan Wolfson. In the summer of 2016, these works, a selection of the video holdings of the La Gaia collection, resonated in the austere interiors of a former gothic church in Cuneo, Italy. This volume contains documentation of the exhibition, individual presentations of each work, and essay by Lorand Hegyi which addresses some of the early, seminal forms of video practices.

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Art vidéo


Book
Early video art and experimental films networks / : French speaking Switzerland in 1974: a case for minor history
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ISBN: 9782970115700 2970115700 Year: 2017 Publisher: Dijon : Presses du réel,

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Early Video Art and Experimental Films Networks traces the diffuse international networks through which video art and experimental films circulated during the late sixties and early seventies. It explores forgotten exhibitions both in Switzerland and France, the activities of public television channels and alternative art spaces in the US, a production art center dedicated to video in Italy and an Argentinian collective of conceptual artists, aiming to shed new light on the production and diffusion of moving images.


Book
¡Únete! = Join us !
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ISBN: 8417048235 9788417048235 Year: 2017 Publisher: Madrid: La Fábrica,

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Jordi Colomer est un artiste catalan né à Barcelone le 23 février 1962. Il vit et travaille à Paris et à Barcelone. Son œuvre relève à la fois de la sculpture, de l'architecture, de la performance, de la photographie, de la vidéo, du cinéma et du théâtre. Son travail est marqué par l'idée d' "habiter le décor (quitter le plateau et contaminer la rue)".


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Fred Forest's utopia : media art and activism
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ISBN: 0262036495 9780262036498 Year: 2017 Publisher: Cambridge, Mass.: MIT Press,

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The innovative French media artist and prankster-provocateur Fred Forest first gained notoriety in 1972 when he inserted a small blank space in Le Monde, called it 150 cm 2 of Newspaper (150 cm 2 de papier journal), and invited readers to fill in the space with their own work and mail their efforts to him. In 1977, he satirized speculation in both the art and real estate markets by offering the first parcel of officially registered "artistic square meters" of undeveloped rural land for sale at an art auction. Although praised by leading media theorists -- Vilem Flusser lauded Forest as "the artist who pokes holes in media"--Forest's work has been largely ignored by the canon-making authorities. Forest calls himself "France's most famous unknown artist." In this book, Michael Leruth offers the first book-length consideration of this iconoclastic artist, examining Forest's work from the 1960s to the present. Leruth shows that Forest chooses alternative platforms (newspapers, mock commercial ventures, video-based interactive social interventions, media hacks and hybrids, and, more recently, the Internet) that are outside the exclusive precincts of the art world. A fierce critic of the French contemporary art establishment, Forest famously sued the Centre Pompidou in 1994 over its opaque acquisition practices. After making foundational contributions to Sociological Art in the 1970s and the Aesthetics of Communication in the 1980s, the pioneering Forest saw the Internet as another way for artists to bypass the art establishment in the 1990s. Arguing that there is a strong utopian quality in Forest's work, Leruth sees this utopianism not as naive or conventional but as a reverse utopianism: rather than envisioning an impossible ideal, Forest reenvisions and probes the quasi-utopia of our media-augented everyday reality.


Book
Peter Campus : Anarchive 7 : [exposition, Paris, Jeu de Paume, du 14 février au 28 mai 2017]
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ISBN: 9782951813243 2951813244 Year: 2017 Publisher: Paris : Editions Anarchive,

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Coffret de trois livres consacré à l'œuvre de Peter Campus, l'un des plus importants pionniers de l'art vidéo (catalogue de la première exposition monographique de l'artiste en France, au Jeu de Paume, en 2017 ; fac-similé d'un catalogue d'exposition épuisé de 1974 ; livre en réalité augmenté comprenant l'ensemble de son travail depuis 1971).


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I had nowhere to go : a portrait of a displaced person
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ISBN: 9783735603661 3735603661 Year: 2017 Publisher: Bielefeld: Kerber,

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In his film for Documenta 14, Scottish video artist Douglas Gordon (born 1966) presents a portrait of Jonas Mekas' acclaimed autobiography I Had Nowhere to Go, mixing stills with footage of Mekas reading. The book relays how Mekas fled his home in Lithuania to escape the Nazis, ending up in a camp for displaced persons before managing to emigrate to America, where he commenced his career in underground film, establishing the legendary Anthology Film Archives in New York. Gordon's artist's book accompanies his film. Neither is a straight retelling of Mekas' classic account of dislocation; rather, they are Gordon's artistic reactions to his book and its narrative style. The book merges film stills with text excerpts from Mekas' memoir.


Book
Jos de Gruyter & Harald Thys : 30 jahre kunst.
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ISBN: 9789491843891 9491843893 Year: 2017 Volume: 2017-2 Publisher: Amsterdam Roma Publications

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The artists Jos de Gruyter and Harald Thys have been collaborating for 30 years. Together, they continue to spawn a legion of videos, drawings, sculptures, installations, performances, and photographs. These materials offer the artists vehicles, which they populate with humans and their stand-ins - stupefied family members, hysterical puppets, anthropomorphized objects. Some of these characters are friends, or intermediaries that serve in their place. Others are the derelict occupants of a 'parallel world' that goes unrecognized by most, despite its being inexorably entangled with the world most of us identify. Sometimes their work is perplexing, but the hushed laughter it elicits is tuned to a rather dark station. After all, or overall, the artists wallow in the most depressing of cultural trenches, in the most vile historical quagmires and, when they emerge indelibly soiled in the moribund and strange aspects of humanity, its absurd technological prosthetics, ist endless neuroses and traumas they wring it out and give it a frozen form, a more appropriately awkward posture.


Book
Une histoire des espaces alternatifs à New York : de SoHo au South Bronx (1969-1985)
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ISSN: 1958962X ISBN: 9782840666868 2840666863 Year: 2017 Publisher: Dijon : Presses du réel,

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112 Greene Street, The Kitchen, Artists Space, The Clocktower, P.S.1, Franklin Furnace, ou Fashion Moda : ces lieux nés durant la décennie 1970, et parfois toujours en activité, ont laissé une empreinte durable sur la scène artistique new-yorkaise. « Espaces alternatifs », d'abord installés dans ces quartiers industriels du sud de Manhattan qui deviendront SoHo et TriBeCa, puis dans l'East Village, le Queens, Brooklyn, ou encore le sud du Bronx, ces lieux d'exposition, de création et de sociabilité établis en marge des institutions muséales et des galeries commerciales ont favorisé l'épanouissement de nouvelles pratiques : art processuel, danse postmoderne, art vidéo, performance. C'est une enquête historique et un parcours géographique que propose l'ouvrage, mettant en lumière l'articulation entre ces pratiques et les phénomènes institutionnels, sociaux, économiques et urbains dont elles ne peuvent être dissociées. Si les installations dans les espaces bruts du 112 Greene Street ou l'exposition inaugurale de P.S.1 révèlent un engouement pour le matériau urbain, c'est aussi la place des artistes dans la ville de New York qui est alors constamment interrogée, depuis la légalisation des premiers lofts jusqu'aux critiques virulentes de la gentrification qui émanent de la communauté artistique elle-même. Alors qu'au début des années 1970 ces lieux alternatifs profitent d'un contexte économique favorable et du soutien d'une nouvelle politique culturelle fédérale et locale, le milieu des années 1980 sonne le glas d'un mouvement. « The Fun is gone » arbore la Fun Gallery à sa fermeture dans l'East Village en 1985. La scène alternative s'essouffle sous la présidence Reagan, non sans avoir nourri sa propre histoire et contribué à la constitution d'une mythologie et d'un héritage dont l'ambivalence persiste aujourd'hui.


Book
Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames
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ISBN: 9781452954158 1452954151 0816687161 9780816687169 Year: 2017 Publisher: Minneapolis, Minnesota ; London, [England] : University of Minnesota Press,

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"The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don't simply play videogames--we make metagames"--


Book
After uniqueness : a history of film and video art in circulation
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ISBN: 9780231176927 9780231176934 0231176929 0231176937 0231543123 9780231543125 Year: 2017 Publisher: New York : Columbia University Press,

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Images have never been as freely circulated as they are today. They have also never been so tightly controlled. As with the birth of photography, digital reproduction has created new possibilities for the duplication and consumption of images, offering greater dissemination and access. But digital reproduction has also stoked new anxieties concerning authenticity and ownership. From this contemporary vantage point, After Uniqueness traces the ambivalence of reproducibility through the intersecting histories of experimental cinema and the moving image in art, examining how artists, filmmakers, and theorists have found in the copy a utopian promise or a dangerous inauthenticity-or both at once.From the sale of film in limited editions on the art market to the downloading of bootlegs, from the singularity of live cinema to video art broadcast on television, Erika Balsom investigates how the reproducibility of the moving image has been embraced, rejected, and negotiated by major figures including Stan Brakhage, Leo Castelli, and Gregory Markopoulos. Through a comparative analysis of selected distribution models and key case studies, she demonstrates how the question of image circulation is central to the history of film and video art. After Uniqueness shows that distribution channels are more than neutral pathways; they determine how we encounter, interpret, and write the history of the moving image as an art form.

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