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Hit Refresh gaat over persoonlijke verandering, over de transformatie van Microsoft, en over de technologieën die het leven van ons allemaal zullen beïnvloeden. We staan aan de vooravond van de grootste golf aan spannende en disruptieve technologieën die de mensheid ooit heeft gezien: artifi cial intelligence, mixed reality, en quantum computing.Satya Nadella ? de grote onbekende na de scherpzinnige Bill Gates en de energieke Steve Ballmer ? deelt zijn inzichten en refl ecties als CEO van Microsoft. Aan de hand van zijn fascinerende jeugd in India vertelt hij hoe hij de leider werd die hij nu is. Hij vertelt over de herontdekking van de ziel van het bedrijf. Mensen, organisaties en de maatschappij als geheel kunnen en moeten veranderen in hun aanhoudende zoektocht naar nieuwe energie, nieuwe ideeën, blijvende relevantie en vernieuwing. In de basis gaat het over ons menszijn en hoe die ene unieke eigenschap ? empathie ? steeds kostbaarder zal worden in een wereld waar technologische vooruitgang de status quo zal ontwrichten zoals nooit tevoren. Bron : http://www.bol.com
Artificiële intelligentie --- Technologische vooruitgang --- Microsoft --- Trendwatching --- Casestudy --- Organisatieverandering --- Technologie --- Maatschappij
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De derde fase van digitalisering is gestart. Een fase van artificiële intelligentie die de aankoopcyclus van klanten op zijn kop zet: een revolutie in zowel het verzamelen van informatie, het aankopen als de customer service.Dit nieuwe boek neemt je mee op een reis door deze nieuwe fase van digitalisering. Het gaat over de impact van Internet of Things, virtuele assistenten, bots en data op de klantenrelatie. Maar in de eerste plaats gaat dit boek over klanten. Want de hamvraag blijft: hoe kan je klantgericht zijn in een wereld van automatisering ?Bron : http://www.managementboek.nl
AI artificiële intelligentie beleid creatief innovatie robot verandering change. --- Computer. Automation --- Consumer behavior --- marketing --- dienstverlening --- marketingbeleid --- CRM (Customer Relationship Management) --- KI (kunstmatige intelligentie) --- marketingcommunicatie --- klantrelaties --- digitalisering --- artificiële intelligentie --- internet of things --- Ondernemingen ; automatisering --- Klantvriendelijkheid --- AI artificiële intelligentie beleid creatief innovatie robot verandering change --- ondernemen --- PXL-Business 2017 --- marketingstrategie --- klantgerichtheid --- technologische vernieuwingen --- Cybermarketing --- Digitalisering --- Artificiële intelligentie --- Internet --- Consumenten --- Marketingstrategieën --- Consument --- Marketingstrategie --- Onlinemarketing --- Automation --- Marketing management
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More objects and devices are connected to digital networks than ever before. Things - from your phone to your car, from the heating to the lights in your house - have gathered the ability to sense their environments and create information about what is happening. Things have become media, able to both generate and communicate information. This has become known as 'the internet of things'. In this accessible introduction, Graham Meikle and Mercedes Bunz observe its promises of convenience and the breaking of new frontiers in communication. They also raise urgent questions regarding ubiquitous surveillance and information security, as well as the transformation of intimate personal information into commercial data. Discussing the internet of things from a media and communication perspective, this book is an important resource for courses analysing the internet and society, and essential reading for anyone who wants to better understand the rapidly changing roles of our networked lives
Internet of things --- Internet of things. --- Internet des objets --- #SBIB:309H1713 --- #SBIB:309H1730 --- IoT (Computer networks) --- Things, Internet of --- Mediatechnologie: nieuwe toepassingen (abonnee-televisie, electronic mail, desk top publishing, virtuele realiteit...) --- Artificiële Intelligentie, knowledge engineering, ... --- Computer networks --- Embedded Internet devices --- Machine-to-machine communications --- Computer architecture. Operating systems --- Mass communications --- Artificiële Intelligentie, knowledge engineering, .. --- Artificiële Intelligentie, knowledge engineering, .
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The content of this handbook would be most appropriate for graduate students, and of primary interest to students studying computer science and information technology, human-computer interfaces, mobile and ubiquitous interfaces, and related multidisciplinary majors. When teaching graduate classes with this book, whether in quarter or semester classes, we recommend initially requiring that students spend two weeks reading the introductory textbook, The Paradigm Shift to Multimodality in Contemporary Interfaces (Morgan Claypool, Human-Centered Interfaces Synthesis Series, 2015). This textbook is suitable for upper-division undergraduate and graduate students. With this orientation, a graduate class providing an overview of multimodal-multisensor interfaces then could select chapters from the handbook distributed across topics in the different sections.
Multimodal user interfaces (Computer systems) --- Human-computer interaction --- #SBIB:309H1730 --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- MMUIs (Multimodal user interfaces) --- Artificiële Intelligentie, knowledge engineering, .. --- Human-computer interaction. --- Artificiële Intelligentie, knowledge engineering, . --- Artificiële Intelligentie, knowledge engineering,
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Drama. Performance Studies. Mixing live performance with algorithms and interfaces, A PIECE OF WORK is the second project in Annie Dorsen's "algorithmic theater" series. A digital Hamlet for a post-humanist age, A PIECE OF WORK deploys a set of ingeniously designed computer algorithms to generate real-time adaptations of Shakespeare's original play. New scenes, songs, scores and visuals emerge from an intricate web of technology. With an introduction by Dorsen, and screen-shots of the system as it runs, this book elaborates both the technological and the poetic procedures of algorithmic theater. A Piece of Work was first presented at On the Boards, Seattle, WA on February 21, 2013.
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This is the first comprehensive history of human-computer interaction (HCI). Whether you are a user-experience professional or an academic researcher, whether you identify with computer science, human factors, information systems, information science, design, or communication, you can discover how your experiences fit into the expanding field of HCI. You can determine where to look for relevant information in other fields--and where you won't find it. This book describes the different fields that have participated in improving our digital tools. It is organized chronologically, describing major developments across fields in each period. Computer use has changed radically, but many underlying forces are constant. Technology has changed rapidly, human nature very little. An irresistible force meets an immovable object. The exponential rate of technological change gives us little time to react before technology moves on. Patterns and trajectories described in this book provide your best chance to anticipate what could come next. We have reached a turning point. Tools that we built for ourselves to use are increasingly influencing how we use them, in ways that are planned and sometimes unplanned. The book ends with issues worthy of consideration as we explore the new world that we and our digital partners are shaping.
Human-computer interaction --- Human-computer interaction. --- Människa-dator-interaktion --- History. --- Historia. --- #SBIB:309H1730 --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- History --- Artificiële Intelligentie, knowledge engineering,
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This book explores the making of robots in labs at the Massachusetts Institute of Technology (MIT). It examines the cultural ideas that go into the making of robots, and the role of fiction in co-constructing the technological practices of the robotic scientists. The book engages with debates in anthropological theorizing regarding the way that robots are reimagined as intelligent, autonomous and social and weaved into lived social realities. Richardson charts the move away from the “worker” robot of the 1920s to the “social” one of the 2000s, as robots are reimagined as companions, friends and therapeutic agents.
Robotics --- Artificial intelligence --- Robots in literature --- Artificial intelligence in literature --- Social aspects --- Automata in literature --- Automation --- Machine theory --- #SBIB:309H1730 --- #SBIB:39A5 --- Artificiële Intelligentie, knowledge engineering, . --- Kunst, habitat, materiële cultuur en ontspanning --- Robots in literature. --- Artificial intelligence in literature. --- Robots --- Intelligence artificielle --- Social aspects. --- Anthropologie --- Dans la littérature --- Artificiële Intelligentie, knowledge engineering, --- Robotics - Social aspects. --- Artificial intelligence - Social aspects. --- Robots - Anthropologie --- Intelligence artificielle - Anthropologie --- Robots - Dans la littérature --- Intelligence artificielle - Dans la littérature
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Max Tegmark, MIT-wetenschapper en oprichter van het Future of Life Institute, geeft in Life 3.0 een toegankelijke, nuchtere en praktische beschrijving van de gevolgen van Kunstmatige Intelligentie (KI).Hij laat zien hoe onze banen, scholen, gezondheid, rechtspraak, politiek en talloze andere gebieden ingrijpend zullen veranderen en verkent de meest essentiële vragen van onze tijd: kunnen we onze welvaart laten groeien door automatisering ?Kunnen we garanderen dat intelligente systemen doen wat wij willen zonder te crashen of gehackt te worden ? Moeten we bang zijn voor een wedloop in autonome wapens ? Zullen machines ons vervangen, of zal KI het leven op aarde doen bloeien als nooit tevoren ?Van superintelligentie tot zingeving, van wat bewust zijn betekent tot de toekomst van leven in het universum: Life 3.0 stelt je in staat om deel te nemen aan de belangrijkste discussie van onze tijd.Bron : http://www.bol.com
Economic order --- Artificial intelligence. Robotics. Simulation. Graphics --- artificial intelligence --- Kunstmatige intelligentie --- Artificial intelligence --- Automation --- Technological forecasting --- kunstmatige intelligentie --- automatisering in organisaties --- 658 Maatschappij. Overige aspecten --- Technology --- Forecasting --- Technology transfer --- Automatic factories --- Automatic production --- Computer control --- Engineering cybernetics --- Factories --- Industrial engineering --- Mechanization --- Assembly-line methods --- Automatic control --- Automatic machinery --- CAD/CAM systems --- Robotics --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Philosophy --- Social aspects --- Moral and ethical aspects. --- Moral and ethical aspects --- 65.01 --- Artificiële intelligentie 681.358 --- Politiek 32 --- Kosmisch erfgoed --- PXL-Central Office 2018 --- technologische verandering --- maatschappelijke veranderingen --- KI (kunstmatige intelligentie) --- Artificiële intelligentie --- Trends --- Trendwatching --- Maatschappelijke ontwikkelingen --- Trend --- Maatschappelijke ontwikkeling --- AI (artificiële intelligentie)
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Après La Machine à Influencer, consacré aux médias, le dessinateur Josh Neufeld s'associe au journaliste Michael Keller pour un reportage sur le big data et les données personnelles. Les utilisateurs de réseaux sociaux, téléphones portables, et de nombreux sites internet sont désormais fichés et suivis à la trace par des entreprises privées qui amassent des quantités phénoménales d'informations personnelles. Facebook, Google, Apple et consorts peuvent ainsi établir des profils très détaillés pour anticiper les besoins des leurs utilisateurs et adapter leurs politiques commerciales en fonction des comportements de chacun, mais cela va aller encore plus loin... Josh Neufeld et Michael Keller ont interviewé des spécialistes du domaine ; politiques, universitaires et chercheurs, pour un tour d'horizon de ces pratiques qui soulèvent de nombreuses questions et notamment celle des risques liés à l'exploitation de ces données. Neufeld et Keller abordent le sujet à travers de nombreux exemples concrets et questionnent également le principe des notes données à des services et des personnes, principe qui s'étend progressivement à des pans entiers de la société moderne. Avec humour mais également avec rigueur Neufeld et Keller montrent comment des gestes apparemment anodins risquent d'avoir un impact très concret sur notre quotidien dans un très proche avenir... --Site de l'éditeur.
change creatief innovatie robot technologie Big Data AI Artificiële intelligentie --- Exploration de données (Informatique) --- Internet --- Informatique et liberté --- Protection de l'information (Informatique) --- Aspect social --- Droit --- Exploration de données (Informatique) - Bandes dessines --- Internet - Aspect social - Bandes dessinées --- Informatique et liberté - Bandes dessinées --- Protection de l'information (Informatique) - Droit - Bandes dessinées
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Artificial intelligence. Robotics. Simulation. Graphics --- Python (Computer program language) --- Machine Learning --- Neural networks (Computer science) --- Artificiële intelligentie --- Machine learning --- Machine learning. --- Neural networks (Computer science). --- Python (Computer program language). --- Machinaal leren --- Scripting languages (Computer science) --- Artificial neural networks --- Nets, Neural (Computer science) --- Networks, Neural (Computer science) --- Neural nets (Computer science) --- Artificial intelligence --- Natural computation --- Soft computing --- Learning, Machine --- Machine theory
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