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Fabian Liebrich untersucht, welchen Einfluss die Nutzung von E-Health-Angeboten auf die heutige Arzt-Patienten-Kommunikation (APK) hat und welche Folgen für das Verhältnis zwischen Arzt und Patient hierdurch zu erwarten sind. Der Autor geht diesen Fragen auf Basis des momentanen Forschungsstandes und mithilfe vorhandener theoretischer Ansätze aus Soziologie und Kommunikationswissenschaft nach. Gestützt wird die Untersuchung außerdem durch 10 Experteninterviews mit praktizierenden Ärzten und eine qualitative Analyse. Die Ergebnisse zeigen, dass trotz umfassender Bemühungen verschiedenster Akteure noch weitere Schritte notwendig sind, um eine effektive digitale und ganzheitliche Gesundheitskommunikation zu erreichen. Der Inhalt Strukturelle und rechtliche Besonderheiten des deutschen Gesundheitsmarktes Der digitale Wandel in der Medizin Kommunikation in der Medizin Der Krankheitsbegriff in der Sozialwissenschaft Wahrgenommene Veränderungen in der Arzt-Patienten-Kommunikation Ausblick auf die Zukunft der Arzt-Patienten-Kommunikation Die Zielgruppen Dozierende und Studierende in den Bereichen Medienwissenschaft, Gesundheitskommunikation, Kommunikationswissenschaft, Medizin und Psychologie Ärzte, Medienwissenschaftler, Gesundheitsexperten, Zukunftsforscher Der Autor Fabian Liebrich ist Absolvent der Technischen Universität Ilmenau, Fakultät für Wirtschaftswissenschaften und Medien. Er ist Mediaplaner und Berater bei einer unabhängigen Mediaagentur.
Communication. --- Digital media. --- Communication Studies. --- Digital/New Media. --- Media and Communication.
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Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that will determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike. I nnovators in design and students of psychology will learn: The psychological processes determining users’ perception of, engagement with, and recommendation of digital innovations Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness Strategies for marketing and product development in an age of social media and behavioral targeting Hypotheses for research that both academics and enterprises can perform to better meet users’ needs .
User interfaces (Computer systems). --- Psychology, Applied. --- Application software. --- Digital media. --- Social media. --- Computer games—Programming. --- User Interfaces and Human Computer Interaction. --- Applied Psychology. --- Computer Appl. in Social and Behavioral Sciences. --- Digital/New Media. --- Social Media. --- Game Development.
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Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that will determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike. I nnovators in design and students of psychology will learn: The psychological processes determining users’ perception of, engagement with, and recommendation of digital innovations Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness Strategies for marketing and product development in an age of social media and behavioral targeting Hypotheses for research that both academics and enterprises can perform to better meet users’ needs .
User interfaces (Computer systems). --- Psychology, Applied. --- Application software. --- Digital media. --- Social media. --- Computer games—Programming. --- User Interfaces and Human Computer Interaction. --- Applied Psychology. --- Computer Appl. in Social and Behavioral Sciences. --- Digital/New Media. --- Social Media. --- Game Development.
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Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that will determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike. I nnovators in design and students of psychology will learn: The psychological processes determining users’ perception of, engagement with, and recommendation of digital innovations Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness Strategies for marketing and product development in an age of social media and behavioral targeting Hypotheses for research that both academics and enterprises can perform to better meet users’ needs .
User interfaces (Computer systems). --- Psychology, Applied. --- Application software. --- Digital media. --- Social media. --- Computer games—Programming. --- User Interfaces and Human Computer Interaction. --- Applied Psychology. --- Computer Appl. in Social and Behavioral Sciences. --- Digital/New Media. --- Social Media. --- Game Development.
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This book offers a comprehensive investigation of the ways in which social media has affected change to the constitution of mainstream journalism. The volume does this in a unique way – by tracing the links between the different changes social media has brought to individual journalism practice, organisational processes and policies and institutional understandings of journalism. The role of social media platforms in the changing professional landscape of journalism is explored, both in terms of the changes that social media platforms have impacted on journalism, but also the way in which journalistic use of social media has impacted on particular uses of these platforms. Therefore, Journalism and Social Media is not simply a description of changed journalistic practices, but endeavours to encapsulate a complex and integrated techno-social relationship, incorporating both the individual practices of journalists, as well as the larger organisational and institutional changes that have occurred due to the increasing use of social media to investigate, present and disseminate news. .
Journalism --- Online journalism --- Social media --- Technological innovations. --- Political aspects. --- User-generated media --- Communication --- User-generated content --- Electronic journalism --- Internet journalism --- Digital media --- Journalism. --- Social media. --- Digital media. --- Social Media. --- Digital/New Media. --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Writing (Authorship) --- Literature --- Publicity --- Fake news --- Social media and journalism. --- Journalism and social media --- Digital and New Media.
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This book describes and understands the many factors that influence a person’s behavior towards digital technologies, and how that affects the person’s potential to benefit from digital society. The ability to adapt to these new technological environments - and the extent to which an individual embraces them - has become critical to an individual’s well-being and quality of life, the underlying assumption being that only by effectively engaging with digital technologies can the user accrue benefits from the experience. By introducing the concept “digital capital,” which refers to the conditions that determine how people access, use, and engage with digital technology, Park examines how the digital ecosystem of the user lead to new forms of digital inequality. Using numerous empirical studies on internet users and non-users, as well as recommending small localized solutions to the big global problem, a critical and alternative perspective of the digital divide is provided.
Culture --- Communication. --- Cultural and Media Studies. --- Digital/New Media. --- Media and Communication. --- Culture and Technology. --- Study and teaching. --- Communication, Primitive --- Mass communication --- Sociology --- Cultural studies --- Digital media. --- Culture. --- Technology. --- Applied science --- Arts, Useful --- Science, Applied --- Useful arts --- Science --- Industrial arts --- Material culture --- Cultural sociology --- Sociology of culture --- Civilization --- Popular culture --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Social aspects
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This volume sheds light on the underlying dynamics of mediatization, disentangling the actual unfolding of mediatization processes. The wide adoption and deep embedding of digital media and technology brings new questions to mediatization studies: how can we grasp this deep mediatization'? In which way should we develop existing approaches of mediatization to analyse such dynamics? What are the consequences of this for theorising and empirically studying mediatization? By using these questions as a starting point, this book presents an innovative and original collection that is dedicated to both the underlying dynamics of mediatization and recent dynamics related to digital media.
Mass communications --- Communication. --- Digital media. --- Journalism. --- Media and Communication. --- Digital/New Media. --- Writing (Authorship) --- Literature --- Publicity --- Fake news --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Communication, Primitive --- Mass communication --- Sociology --- Mass media. --- Mass media and technology. --- Digital media --- Médias numériques --- Médias. --- Médias et technologie. --- Social aspects. --- Aspect social. --- Médias numériques --- Médias. --- Médias et technologie.
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This book aims to identify the most important political, socio-economic, and technical determinants of Internet development in China, through a historical approach that combines political economy, cultural, and public studies. Firstly, the book looks at the most important strategies that compelled the Chinese government to invest in the construction of the Internet infrastructure. Secondly, it examines the relationships between the development of the Internet in China and the emergence of a nascent civil society. Finally, attention is given to three different Chinese online platforms in three different historical periods. This three-pronged approach presents a coherent set of analyses and case studies which are committed to the investigation of the complex process of change undergone by Internet development in China.
Digital media. --- Ethnology—Asia. --- Culture. --- Technology. --- Communication. --- Digital/New Media. --- Asian Culture. --- Culture and Technology. --- Media and Communication. --- Communication, Primitive --- Mass communication --- Sociology --- Applied science --- Arts, Useful --- Science, Applied --- Useful arts --- Science --- Industrial arts --- Material culture --- Cultural sociology --- Culture --- Sociology of culture --- Civilization --- Popular culture --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Social aspects
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This book will summarize what we know about technology and inequality across disciplines, and seek out new ways to analyze this relationship based on technology and business practices, with the objective of restoring digital technology as an engine of opportunity. Besides the unique focus on the role of technology in inequality, the book will have a unifying theme of tracing wealth creation and wealth capture in the technology sector, and relating specific practices—what technology companies actually do—to larger shifts in wealth and power. A clear conceptual framework will be used to analyze key industry case studies: search engines, social media, and the ‘sharing’ economy. .
Business. --- Management. --- Industrial management. --- Information technology. --- Business --- Business and Management. --- Innovation/Technology Management. --- IT in Business. --- Digital/New Media. --- Data processing. --- Electronic data processing --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Business administration --- Business enterprises --- Business management --- Corporate management --- Corporations --- Industrial administration --- Management, Industrial --- Rationalization of industry --- Scientific management --- Management --- Industrial organization --- Administration --- Industrial relations --- Organization --- Trade --- Economics --- Commerce --- Industrial management --- Digital media. --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Business—Data processing.
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This book interrogates how new digital-visual techniques and technologies are being used in emergent configurations of research and intervention. It discusses technological change and technological possibility; theoretical shifts toward processual paradigms; and a respectful ethics of responsibility. The contributors explore how new and evolving digital-visual technologies and techniques have been utilized in the development of research, and reflect on how such theory and practice might advance what is “knowable” in a world of smartphones, drones, and 360-degree cameras. .
Visual anthropology. --- Ethnology --- Methodology. --- Ethnography. --- Sociology-Research. --- Digital media. --- Motion pictures. --- Technology—Sociological aspects. --- Research-Moral and ethical aspec. --- Research Methodology. --- Digital/New Media. --- Audio-Visual Culture. --- Science and Technology Studies. --- Research Ethics. --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- Electronic media --- New media (Digital media) --- Digital communications --- Online journalism --- Cultural anthropology --- Ethnography --- Races of man --- Social anthropology --- Anthropology --- Human beings --- History and criticism --- Sociology—Research. --- Research—Moral and ethical aspects.
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