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Known as the science of strategy, game theory is a branch of mathematics that has gained broad acceptance as a legitimate methodological tool, and has been widely adapted by a number of other fields. Frank C. Zagare provides an introduction to the application of game theory in the fields of security studies and diplomatic history, demonstrating the advantages of using a formal game-theoretic framework to explain complex events and strategic relationships. Comprised of three parts, the first illustrates the basic concepts of game theory, initially with abstract examples but later in the context of real world foreign policy decision-making. The author highlights the methodological problems of using game theory to construct an analytic narrative and the advantages of working around these obstacles. Part II develops three extended case studies that illustrate the theory at work: the First Moroccan Crisis of 1905-1906, the July Crisis of 1914, and the Cuban Missile Crisis of 1962. Finally, in Part III, Zagare describes a general theory of interstate conflict initiation, limitation, escalation, and resolution and rebuts criticisms of the methodology. Logically demanding, Game Theory, Diplomatic History and Security Studies conveys an intuitive understanding of the theory of games through the use of real-world examples to exemplify the 'theory in action'.
Game theory. --- International relations --- History --- Mathematical models. --- Game theory --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics
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Born of a belief that economic insights should not require much mathematical sophistication, this book proposes novel and parsimonious methods to incorporate ignorance and uncertainty into economic modeling, without complex mathematics. Economics has made great strides over the past several decades in modeling agents' decisions when they are incompletely informed, but many economists believe that there are aspects of these models that are less than satisfactory. Among the concerns are that ignorance is not captured well in most models, that agents' presumed cognitive ability is implausible, and that derived optimal behavior is sometimes driven by the fine details of the model rather than the underlying economics. Compte and Postlewaite lay out a tractable way to address these concerns, and to incorporate plausible limitations on agents' sophistication. A central aspect of the proposed methodology is to restrict the strategies assumed available to agents.
Economics --- Decision making --- Game theory --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Economics, Mathematical --- Mathematical models.
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This book is devoted to game theory and its applications to environmental problems, economics, and management. It collects contributions originating from the 12th International Conference on “Game Theory and Management” 2018 (GTM2018) held at Saint Petersburg State University, Russia, from 27 to 29 June 2018. .
Game theory. --- Mathematics. --- Game Theory, Economics, Social and Behav. Sciences. --- Game Theory. --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Math --- Science
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This book shows that the plasmodium of Physarum polycephalum can be considered a natural labelled transition system, and based on this, it proposes high-level programming models for controlling the plasmodium behaviour. The presented programming is a form of pure behaviourism: the authors consider the possibility of simulating all basic stimulus–reaction relations. As plasmodium is a good experimental medium for behaviouristic models, the book applies the programming tools for modelling plasmodia as unconventional computers in different behavioural sciences based on studying the stimulus–reaction relations. The authors examine these relations within the framework of a bio-inspired game theory on plasmodia they have developed i.e. within an experimental game theory, where, on the one hand, all basic definitions are verified in experiments with Physarum polycephalum and Badhamia utricularis and, on the other hand, all basic algorithms are implemented in the object-oriented language for simulations of plasmodia. The results allow the authors to propose that the plasmodium can be a model for concurrent games and context-based games.
Soft computing. --- Plasmodium --- Behavior --- Computer simulation. --- Engineering. --- Game theory. --- Computational Intelligence. --- Game Theory. --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Construction --- Industrial arts --- Technology --- Computational intelligence. --- Intelligence, Computational --- Artificial intelligence --- Soft computing
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This textbook provides a hands-on and intuitive overview of the methodological foundations of experimental economics. Experimental economic research has been an integral part of economic science for quite some time and is gaining more and more attention in related disciplines. The book addresses the design and execution of experiments, the evaluation of experimental data and the equipment of an experimental laboratory. It illustrates the challenges involved in designing and conducting experiments and helps the reader to address them in practice. .
Behavioral economics. --- Mathematics. --- Game theory. --- Behavioral/Experimental Economics. --- Game Theory, Economics, Social and Behav. Sciences. --- Game Theory. --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Math --- Science --- Behavioral economics --- Behavioural economics --- Economics --- Psychological aspects. --- Experimental economics. --- Experimental Economics. --- Methodology
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The foundations of behavioral economic analysis was originally published as a single volume in 2016. In the new 7-volume issue the author has "done many of the same things we might have done in bringing out a second edition", including correcting errors and improving clarity of text. Each volume has the new preface and introduction and reprints the original preface.
Economics --- Game theory --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Behavioral economics --- Behavioural economics --- Psychological aspects --- Sociological aspects --- Economics - Psychological aspects --- Economics - Sociological aspects --- Economics - Game theory
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Falco Jaekel develops a reference architecture for cloud logistics systems. The reference architecture shows how to apply the principles and concepts of cloud computing (e.g. virtualization, service-orientation) to logistics system design and thus how to deliver certain physical logistics capabilities such as transport and storage with the essential cloud characteristics (e.g. on-demand, rapid elasticity, pay-per-use). Within certain scenarios, this innovative mode of delivery can reconcile logistics efficiency with effectiveness and thus may enable firms to achieve competitive advantage in dynamic environments. Contents Fundamentals of Logistics Systems Fundamentals of Interfirm Networks and Networked Horizontal LSP Cooperation Fundamentals and Roots of Cloud Computing Systematic Review of Cloud Logistics Knowledge Cloud Logistics Systems: Reference Architecture Design Target Groups Researchers and students in the fields of logistics, business information systems, and horizontal alliance design Managers of logistics service providers, horizontal logistics alliances, and logistics IT platform providers, especially of electronic marketplaces The Author Dr. Falco Jaekel finished his doctorate under the supervision of Prof. Dr. Dr. h.c. Delfmann at the Department of Business Policy and Logistics at the University of Cologne, Germany. He works in the consultancy branch of a global logistics service provider.
Business logistics. --- Cloud computing. --- Logistics --- Computer programs. --- Information technology. --- Game theory. --- Logistics. --- IT in Business. --- Game Theory. --- Supply chain management --- Industrial management --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Business—Data processing.
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This contributed volume offers a collection of papers presented at the 2018 Network Games, Control, and Optimization conference (NETGCOOP), held at the New York University Tandon School of Engineering in New York City, November 14-16, 2018. These papers highlight the increasing importance of network control and optimization in many networking application domains, such as mobile and fixed access networks, computer networks, social networks, transportation networks, and, more recently, electricity grids and biological networks. Covering a wide variety of both theoretical and applied topics in the areas listed above, the authors explore several conceptual and algorithmic tools that are needed for efficient and robust control operation, performance optimization, and better understanding the relationships between entities that may be acting cooperatively or selfishly in uncertain and possibly adversarial environments. As such, this volume will be of interest to applied mathematicians, computer scientists, engineers, and researchers in other related fields.
Mathematical optimization --- Mathematics. --- Systems theory. --- Computer science. --- Game Theory, Economics, Social and Behav. Sciences. --- Systems Theory, Control. --- Mathematical Applications in Computer Science. --- Math Applications in Computer Science. --- Math --- Science --- Informatics --- Game theory. --- System theory. --- Computer science—Mathematics. --- Computer mathematics. --- Computer mathematics --- Electronic data processing --- Mathematics --- Systems, Theory of --- Systems science --- Games, Theory of --- Theory of games --- Mathematical models --- Philosophy
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The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.
Computer games design. --- Game theory. --- Jeux --- Game theory --- Games --- Prediction (Logic) --- #SBIB:303H64 --- Conjecture --- Judgment (Logic) --- Children --- Children's games --- Games, Primitive --- Games for children --- Pastimes --- Primitive games --- Recreations --- Entertaining --- Physical education and training --- Amusements --- Play --- Sports --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Speltheorie --- Recreation --- Computer games --- Design. --- Jeux. --- Video games
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This book analyzes coalitional control schemes by incorporating concepts of cooperative game theory into a distributed control framework. It considers a networked architecture where the nodes are the agents and the edges are their communication links and either the agents or the links are established as the players of cooperative games related to the cost function of the coalitional schemes. The book discusses various cooperative game theory tools that are used to measure/analyze the players’ features, impose constraints on them, provide alternative methods of game computation, detect critical players inside the control scheme, and perform system partitioning of large-scale systems, such as the Barcelona drinking water network, which is described in a case study.
Control theory. --- Dynamics --- Machine theory --- Mathematics. --- Engineering. --- Control and Systems Theory. --- Game Theory, Economics, Social and Behav. Sciences. --- Computational Intelligence. --- Construction --- Industrial arts --- Technology --- Math --- Science --- Control engineering. --- Game theory. --- Computational intelligence. --- Intelligence, Computational --- Artificial intelligence --- Soft computing --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Control engineering --- Control equipment --- Control theory --- Engineering instruments --- Automation --- Programmable controllers
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