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Monte Carlo method. --- Artificial sampling --- Model sampling --- Monte Carlo simulation --- Monte Carlo simulation method --- Stochastic sampling --- Games of chance (Mathematics) --- Mathematical models --- Numerical analysis --- Numerical calculations --- Stochastic processes
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This book critically discusses the psychology of Chinese gambling from a cultural perspective. In particular, it investigates the history of gambling, the prevalence of gambling in China, and the personality of Chinese gamblers and explores how the Chinese culture has contributed to the development of gambling and gambling problems. Further, it examines specific evidence-based treatment for Chinese problem gamblers and provides a therapeutic model that is tailored to their needs and psychology. This book useful for students and academics conducting research on Chinese gamblers and the treatments that work for them.
Psychology, clinical. --- Consciousness. --- Civilization-History. --- Social work. --- Clinical Psychology. --- Personality and Social Psychology. --- Cultural History. --- Social Work. --- Gambling --- History. --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers --- Benevolent institutions --- Philanthropy --- Relief stations (for the poor) --- Social service agencies --- Social welfare --- Social work --- Human services --- Apperception --- Mind and body --- Perception --- Philosophy --- Psychology --- Spirit --- Self
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There is a growing concern about the rise of gambling in many countries. With the expansion of online gambling opportunities and the relaxation of restrictions on gambling around the world, the industry has increased their investment in marketing activities. The use of diverse and highly visible promotional reminders has been identified as an important influence on problem gambling.Gambling critics, activists and some media campaigns have called for tighter controls over gambling advertising and some national governments have begun to review their legislation and regulatory practices. Gambling Advertising: Nature, Effects and Regulation examines these issues and reviews empirical research about the role of advertising and other forms of marketing in the encouragement of gambling behaviour. However, despite the accumulation of research evidence about the nature and effects of gambling advertising and promotion over the first two decades of the 21st century, there are still gaps in our knowledge.In its attempts to clarify the effectiveness of specific restrictions on the location, amount and nature of gambling advertising, this book will aid university teachers and researchers working in fields such as advertising and marketing, business, communications and media, leisure, and advertising and gambling regulation.
Gambling industry --- Gambling --- Advertising --- #SBIB:309H2811 --- #SBIB:309H2812 --- #SBIB:309H17 --- Ads --- Advertisements --- Advertising, Consumer --- Advertising, Retail --- Advertising, Store --- Commercial speech --- Consumer advertising --- Retail advertising --- Speech, Commercial --- Store advertising --- Business --- Communication in marketing --- Industrial publicity --- Retail trade --- Advertisers --- Branding (Marketing) --- Propaganda --- Public relations --- Publicity --- Sales promotion --- Selling --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers --- Leisure industry --- Reclame: bedrijfseconomische aspecten, productie- en distributiestructuren (bedrijfstak, media, mediaplanning) --- Marketing, consumentengedrag, consumentisme --- Computer- en videogames --- Gambling. --- E-books --- Gambling industry. --- Advertising. --- Business & Economics --- Sales & marketing. --- Advertising & Promotion.
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"The Race Card" explores gaming technologies and the concept of a "model minority."
Game theory --- Race discrimination --- Asian Americans in popular culture. --- Games --- Asian Americans --- Social aspects --- Social conditions. --- United States. --- Aiiieeeee. --- Andas game. --- Asian American. --- Asian immigration. --- Bret Harte. --- C Wright Mills. --- Chinese Exclusion Act. --- Chinese labor. --- Cory Doctorow. --- DSM. --- GPS. --- Google. --- Heathen Chinee. --- Hiroshi Nakamura. --- Hisaye Yamamoto. --- Homo Ludens. --- Jacques Derrida. --- Jacques Ehrmann. --- Japanese American. --- Jen Wang. --- Johan Huizinga. --- John Okada. --- Man Play and Games. --- Milton Murayama. --- Nintendo. --- Orientalism. --- Pokemon. --- Pokémon GO. --- RAND. --- Roger Caillois. --- The Wasp. --- Wakako Yamauchi. --- augmented reality. --- class inequality. --- critical race studies. --- ethnic American literature. --- euchre. --- freemium. --- gambling. --- game addiction. --- game studies. --- game theory. --- games of chance. --- gamification. --- globalization. --- gold farming. --- gold mining. --- imperial Japan. --- inscrutability. --- intentional fallacy. --- internet addiction. --- internment. --- literary interpretation. --- ludo-Orientalism. --- mapping. --- meritocracy. --- mobile games. --- neoliberalism. --- racialization. --- social mobility. --- structuralism. --- techno-Orientalism. --- video games. --- yellow peril.
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