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Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project. Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling. You will: Find the code for various functions and editors in Blender Track down bugs, and contribute new functionality to the Blender code base Examine the .blend file and how it stores Blender state Understand the Blender core code base beyond the community website documentation Review the explicit code traces and source files of descriptions of the code base.
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Sociology --- Programming --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- sociologie --- computers --- steden --- gegevensanalyse --- CAD (computer aided design)
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Mining industry --- Pedology --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- bodemkunde --- computers --- mijnbouw --- CAD (computer aided design)
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Materials sciences --- Applied physical engineering --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- materiaalkennis --- fabrieken --- computers --- CAD (computer aided design)
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This book offers an essential introduction to a new urban planning and design methodology called Data Augmented Design (DAD) and its evolution and progresses, highlighting data driven methods, urban planning and design applications and related theories. The authors draw on many kinds of data, including big, open, and conventional data, and discuss cutting-edge technologies that illustrate DAD as a future-oriented design framework in terms of its focus on multi-data, multi-method, multi-stage and multi-scale sustainable urban planning. In four sections and ten chapters, the book presents case studies to address the core concepts of DAD, the first type of applications of DAD that emerged in redevelopment-oriented planning and design, the second type committed to the planning and design for urban expansion, and the future-oriented applications of DAD to advance sustainable technologies and the future structural form of the built environment. The book is geared towards a broad readership, ranging from researchers and students of urban planning, urban design, urban geography, urban economics, and urban sociology, to practitioners in the areas of urban planning and design.
Sociology --- Programming --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- sociologie --- computers --- steden --- gegevensanalyse --- CAD (computer aided design)
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This book presents select peer-reviewed proceedings of the International Conference on Advances in VLSI and Embedded Systems (AVES 2019) held at SVNIT, Surat, Gujarat, India. The book covers cutting-edge original research in VLSI design, devices and emerging technologies, embedded systems, and CAD for VLSI. With an aim to address the demand for complex and high-functionality systems as well as portable consumer electronics, the contents focus on basic concepts of circuit and systems design, fabrication, testing, and standardization. This book can be useful for students, researchers as well as industry professionals interested in emerging trends in VLSI and embedded systems. .
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