TY - BOOK ID - 138430693 TI - The Art of Adaptation in Film and Video Games PY - 2022 PB - Basel MDPI Books DB - UniCat KW - Mulan KW - adaptation KW - Disney KW - Orientalism KW - cultural authenticity KW - cultural palimpsest KW - Chinese cinema KW - science fiction KW - The Wandering Earth KW - patricide KW - patrilineality KW - nationalism KW - media KW - mass culture KW - film KW - digital games KW - film adaptation KW - experimental game design KW - game design process documentation KW - T.S. Eliot KW - Prufrock KW - remediation KW - comic strip KW - animated film KW - split screen KW - video poem KW - YouTube dramatic monologue KW - photographic montage KW - Contagion KW - propaganda KW - pandemic KW - premediation KW - Steven Soderbergh KW - Scott Z. Burns KW - transit KW - migrants KW - empathy KW - liminal spaces KW - Bildungsroman KW - modernity KW - videogames KW - Shakespeare KW - Tale of a Forest KW - biodiversity KW - documentary KW - ecocriticism KW - environmental narrative KW - forest KW - nature photography KW - nostalgia KW - species KW - video games KW - game studies KW - Star Wars KW - George Lucas KW - game reviews KW - criticism KW - thematic analysis KW - Japanese video games KW - game localization KW - cultural adaptation KW - localization approaches KW - localization strategies KW - domestication KW - foreignization KW - reception KW - trauma KW - origin KW - psychoanalysis KW - repetition KW - impossibility KW - loss KW - representation KW - extremity KW - writing KW - image KW - failure KW - memoir KW - missed experience KW - creative writing studies KW - screenwriting KW - video game narrative design KW - interactive writing KW - horror film KW - horror video games KW - survival horror KW - character development KW - sci-fi KW - thriller KW - genre KW - tropes KW - methodology KW - n/a UR - https://www.unicat.be/uniCat?func=search&query=sysid:138430693 AB - This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture. ER -