TY - BOOK ID - 142940061 TI - Gaming and gamers in times of pandemic AU - Siuda, Piotr AU - Majewski, Jakub AU - Chmielewski, Krzysztof PY - 2024 SN - 9798765110232 9798765110249 PB - New York : Bloomsbury Academic, DB - UniCat KW - Video games KW - COVID-19 Pandemic, 2020 KW - -Social aspects. KW - Government policy. KW - Social aspects. KW - -Video games UR - https://www.unicat.be/uniCat?func=search&query=sysid:142940061 AB - The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation.Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay. ER -