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Computer science --- Geometry --- Géométrie --- Data processing --- Informatique --- 514.1 --- 519.681 --- -#TELE:d.d. Prof. A. J. J. Oosterlinck --- 681.3*I35 --- Mathematics --- Euclid's Elements --- General geometry --- Theory of programming --- Computational geometry and object modeling (Computer graphics) --- Data processing. --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- 519.681 Theory of programming --- 514.1 General geometry --- Géométrie --- #TELE:d.d. Prof. A. J. J. Oosterlinck --- Geometry - Data processing --- Geometrie algorithmique --- Algorithmes --- Complexite
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The International Workshop CG '88 on "Computational Geometry" was held at the University of Würzburg, FRG, March 24-25, 1988. As the interest in the fascinating field of Computational Geometry and its Applications has grown very quickly in recent years the organizers felt the need to have a workshop, where a suitable number of invited participants could concentrate their efforts in this field to cover a broad spectrum of topics and to communicate in a stimulating atmosphere. This workshop was attended by some fifty invited scientists. The scientific program consisted of 22 contributions, of which 18 papers with one additional paper (M. Reichling) are contained in the present volume. The contributions covered important areas not only of fundamental aspects of Computational Geometry but a lot of interesting and most promising applications: Algorithmic Aspects of Geometry, Arrangements, Nearest-Neighbor-Problems and Abstract Voronoi-Diagrams, Data Structures for Geometric Objects, Geo-Relational Algebra, Geometric Modeling, Clustering and Visualizing Geometric Objects, Finite Element Methods, Triangulating in Parallel, Animation and Ray Tracing, Robotics: Motion Planning, Collision Avoidance, Visibility, Smooth Surfaces, Basic Models of Geometric Computations, Automatizing Geometric Proofs and Constructions.
Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- 681.3*I35 --- Computational geometry and object modeling (Computer graphics) --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- Geometry. --- Topology. --- Computer graphics. --- Computer software. --- Computer Graphics. --- Algorithm Analysis and Problem Complexity. --- Software, Computer --- Computer systems --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Analysis situs --- Position analysis --- Rubber-sheet geometry --- Geometry --- Polyhedra --- Set theory --- Algebras, Linear --- Mathematics --- Euclid's Elements --- Digital techniques
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Geometry --- Géométrie --- Meetkunde --- Oppervlakken --- Surfaces --- 514.15 --- -Geometry --- -681.3*I35 --- Mathematics --- Euclid's Elements --- Curved surfaces --- Shapes --- Geometry in spaces with other fundamental groups --- Congresses --- Computational geometry and object modeling (Computer graphics) --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- 514.15 Geometry in spaces with other fundamental groups --- 681.3*I35 --- Analyse numérique --- Numerical analysis --- Méthodes graphiques. --- Graphic methods. --- Méthodes graphiques. --- Géometrie différentielle --- Géometrie différentielle --- Surfaces (mathématiques)
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Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.Key Features* Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field* C
Computer graphics --- 681.3*I30 --- 681.3*I35 --- 681.3*I37 --- 681.3*I37 Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- Computational geometry and object modeling (Computer graphics) --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computerwetenschap--?*I30 --- Digital techniques --- Computer graphics.
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Links and link-motion --- Machinery, Kinematics of --- Robotics --- 681.3*I35 --- 681.3*J2 --- 681.3*J3 --- Automation --- Machine theory --- Kinematics of machinery --- Machinery, Dynamics of --- Mechanical movements --- Computational geometry and object modeling (Computer graphics) --- Physical sciences and engineering (Computer applications) --- Life and medical sciences (Computer applications) --- 681.3*J3 Life and medical sciences (Computer applications) --- 681.3*J2 Physical sciences and engineering (Computer applications) --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- ROBOTICS --- Monograph --- Robotics. --- Asservissement
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Computer science --- Discrete mathematics --- Geometry --- Operational research. Game theory --- 681.3*F22 --- 681.3*I35 --- Nonnumerical algorithms and problems: complexity of proof procedures; computations on discrete structures; geometrical problems and computations; pattern matching --See also {?681.3*E2-5}; {681.3*G2}; {?681.3*H2-3} --- Computational geometry and object modeling (Computer graphics) --- Data processing. --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- 681.3*F22 Nonnumerical algorithms and problems: complexity of proof procedures; computations on discrete structures; geometrical problems and computations; pattern matching --See also {?681.3*E2-5}; {681.3*G2}; {?681.3*H2-3} --- Data processing
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Computer science --- Geometry --- #TELE:SISTA --- 681.3*F22 --- 681.3*I35 --- Nonnumerical algorithms and problems: complexity of proof procedures; computations on discrete structures; geometrical problems and computations; pattern matching --See also {?681.3*E2-5}; {681.3*G2}; {?681.3*H2-3} --- Computational geometry and object modeling (Computer graphics) --- Bestandsorganisatie --- Sorteermethoden --- Zoekmethoden --- Bestandsorganisatie. --- Sorteermethoden. --- Zoekmethoden. --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- 681.3*F22 Nonnumerical algorithms and problems: complexity of proof procedures; computations on discrete structures; geometrical problems and computations; pattern matching --See also {?681.3*E2-5}; {681.3*G2}; {?681.3*H2-3} --- Computational Geometry --- Tree --- Dynamization
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Artificial intelligence. Robotics. Simulation. Graphics --- grafische computerprogramma's --- matrices --- Computer graphics --- OpenGL --- 681.3*I35 --- 681.3*I37 --- 3d-visualisatie --- grafisch programma --- hsr methode (hidden surface removal methode) --- opengl bibliotheek --- pc tools --- transformatieprogramma --- vectorbewerking --- visueel programmeren --- Computational geometry and object modeling (Computer graphics) --- Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- Computer graphics. --- OpenGL. --- 681.3*I37 Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Open GL --- Open Graphics Library
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LOGO (Computer program language) --- 681.3*D32 --- 681.3*I35 --- Programming languages (Electronic computers) --- language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- Computational geometry and object modeling (Computer graphics) --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- 681.3*D32 language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages)
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Computer graphics --- 681.3*I35 --- 681.3*I36 --- 681.3*I37 --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computational geometry and object modeling (Computer graphics) --- Methodology and techniques: device independence; ergonomics; interaction techniques; languages (Computer graphics) --- Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- Digital techniques --- Computer graphics. --- 681.3*I37 Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- 681.3*I36 Methodology and techniques: device independence; ergonomics; interaction techniques; languages (Computer graphics) --- 681.3*I35 Computational geometry and object modeling (Computer graphics) --- Infographie