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"Difficult Heritage and Immersive Experiences examines the benefits involved in designing and employing immersive technologies to reconstruct difficult pasts at heritage sites around the world. Presenting interdisciplinary case studies of heritage sites and museums from across a range of different contexts, the volume analyses the ways in which various types of immersive technologies can help visitors to contextualize and negotiate difficult or sensitive heritage and traumatic pasts. Demonstrating that some of the most creative applications of immersive experiences appear in and at museums and heritage sites, the book showcases how immersive technologies offer the possibility to confront and dispute presumptions and prejudices, trigger responses, deliver new knowledge, initiate dialogue and challenge pre-existing notions of collective identity. The book provides a conceptual, as well as a hands-on, approach to understanding the use of immersive technologies at sensitive sites around the globe. Difficult Hertiage and Immersive Experiences is essential reading for researchers and students who are interested in, or engaged in the study of, cultural heritage, memory, history, politics, dark tourism, design and digital media, or immersive technologies. The book will also be of interest to museum and heritage practitioners"--
History --- Historic sites --- Museums --- Virtual reality --- Shared virtual environments --- Mixed reality --- Augmented reality --- Cultural property --- Historical reenactments --- Study and teaching&delete& --- Simulation methods --- Educational aspects --- Technological innovations --- Historic reenactments --- Historical re-enactments --- Historical reenactment --- Re-enactments, Historical --- Reenactment of historical events --- Reenactments, Historical --- Cultural heritage --- Cultural patrimony --- Cultural resources --- Heritage property --- National heritage --- National patrimony --- National treasure --- Patrimony, Cultural --- Treasure, National --- Property --- World Heritage areas --- AR (Augmented reality) --- Computer-augmented reality --- Reality --- Extended reality --- Hybrid reality --- MR (Mixed reality) --- Immersive virtual environments --- IVEs (Immersive virtual environments) --- Multi-user distributed virtual environments --- Multi-user virtual environments --- MUVEs (Multi-user virtual environments) --- Shared VEs (Shared virtual environments) --- SVEs (Shared virtual environments) --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Heritage places, Historic --- Heritage sites, Historic --- Historic heritage places --- Historic heritage sites --- Historic places --- Historical sites --- Places, Historic --- Sites, Historic --- Archaeology --- Historic buildings --- Monuments --- Reenactments --- Study and teaching --- Sociology of cultural policy --- Artificial intelligence. Robotics. Simulation. Graphics --- artificial intelligence --- heritage management --- Histoire --- Sites historiques. --- Musées --- Pédagogie muséale. --- Étude et enseignement. --- Activités culturelles.
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What are the leading tools and archives in digital cultural heritage? How can they be integrated into research infrastructures to better serve their intended audiences? In this book, authors from a wide range of countries, representing some of the best research projects in digital humanities related to cultural heritage, discuss their latest findings, both in terms of new tools and archives, and how they are used (or not used) by both specialists and by the general public.
Human sciences (algemeen) --- Artificial intelligence. Robotics. Simulation. Graphics --- cultural heritage --- digital humanities --- Cultural property --- Digital humanities. --- Humanities --- Information storage and retrieval systems --- REFERENCE / Questions & Answers. --- Digitization. --- Technological innovations. --- Humanities. --- Humane wetenschappen (algemeen) --- Artificiële intelligentie. Robotica. Simulatie. Graphics --- cultureel erfgoed --- Digital humanities --- Learning and scholarship --- Classical education --- Cultural heritage --- Cultural patrimony --- Cultural resources --- Heritage property --- National heritage --- National patrimony --- National treasure --- Patrimony, Cultural --- Treasure, National --- Property --- World Heritage areas --- Digitization --- Technological innovations --- Data processing --- Information technology --- E-books
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