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Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.
Engineering sciences. Technology --- Mass communications --- Programming --- sociale media --- technologie --- interfaces --- Computer organization. --- Communication. --- Culture—Study and teaching. --- Computer graphics. --- Cultural studies. --- Multimedia systems . --- Computer Systems Organization and Communication Networks. --- Media Studies. --- Regional and Cultural Studies. --- Computer Graphics. --- Cultural Studies. --- Media Design.
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