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“Minecraft is undoubtedly one of the most influential games of the past decade. Exploring Minecraft brilliantly situates this multiplatform and multisensory game within today’s pervasive play culture, focusing on its role in players’ everyday lives across domestic and educational spaces, and across cultural and generational contexts. In times of social distancing, Hjorth, Richardson, Davies, and Balmford make a compelling argument for the significance of social play and creativity in everyday life. An essential resource for gamers, educators, academics, and parents interested in the interconnections between games, education, domestic life, and creative practices.” - Adriana de Souza e Silva, North Carolina State University, USA This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambiently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, revealing new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life. Larissa Hjorth is Distinguished Professor and Director of the Design & Creative Practice Platform at RMIT University, Australia. Ingrid Richardson is Professor in the School of Media & Communication at RMIT University, Australia. Hugh Davies is a postdoctoral fellow in the Design & Creative Practice Platform at RMIT University, Australia. William Balmford has a PhD in Media & Communication from RMIT University, Australia.
Youth—Social life and customs. --- Digital media. --- Culture. --- Technology. --- Educational technology. --- Youth Culture. --- Digital/New Media. --- Culture and Technology. --- Technology and Digital Education. --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Applied science --- Arts, Useful --- Science, Applied --- Useful arts --- Science --- Industrial arts --- Material culture --- Cultural sociology --- Culture --- Sociology of culture --- Civilization --- Popular culture --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Aids and devices --- Social aspects --- Video games --- Minecraft (Game) --- Social aspects.
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A critical and timely conceptual toolbox for navigating the evolution and practices of social media. Taking an interdisciplinary and global, intercultural approach, this book provides a clear and concise explanation of the key concepts but also goes beyond specific brands, sites and practices to show readers how to place social media more critically within the changing media and cultural landscape. Cutting across the many dimensions of social media, from the political, economic and visual, and with case studies in each chapter providing real-world examples of theory in action, this book explores the industries, ideologies and cultural practices that are increasingly becoming part of global popular culture.
Mass communications --- Social media. --- Information society. --- Médias sociaux --- Société informatisée --- Digital media --- Social media --- Information society --- Social aspects --- #SBIB:309H103 --- #SBIB:309H1016 --- Mediatechnologie / ICT / digitale media: sociale en culturele aspecten --- Media: socio-culturele aspecten (massamedia en maatschappij, met inbegrip van cultuurhistorische werken en werken over de maatschappelijke en politieke effecten van de (diverse) media) --- Médias sociaux --- Société informatisée --- Digital media - Social aspects
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This Handbook addresses the historical, social, cultural, political, philosophical, artistic and economic dimensions of the region?s new media. Through an interdisciplinary revision of both "new media" and "Asia" the contributors provide new insights into the complex and contesting terrains of both notions. The Routledge Handbook of New Media in Asia will be the definitive publication for readers interested in comprehending all the various aspects of new media in Asia. It provides an authoritative, up-to-date, intellectually broad, conceptually cutting-edge guide to the important aspects of new media in the region ? as the first point of consultation for researchers, advanced level undergraduate and postgraduate students in fields of new media and Asian studies.
Information technology --- Mass media and technology --- Mass media --- Social media --- Social aspects --- Technological innovations --- Technologie de l'information --- Médias et technologie --- Médias --- Médias sociaux --- Aspect social --- Innovations --- Médias et technologie --- Médias --- Médias sociaux
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Digital media --- Social media --- Information society --- Social aspects --- Digital media - Social aspects
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How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds. Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a “casual” distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.
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"The last decade has witnessed the rise of the cell phone from a mode of communication to an indispensable multimedia device, and this phenomenon has led to the burgeoning of mobile communication studies in media, cultural studies, and communication departments across the academy. The Routledge Companion to Mobile Media seeks to be the definitive publication for scholars and students interested in comprehending all the various aspects of mobile media. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize the increasingly convergent areas surrounding social, geosocial, and mobile media discourses. Features include:comprehensive and interdisciplinary models and approaches for analyzing mobile media; wide-ranging case studies that draw from this truly global field, including China, Africa, Southeast Asia, the Middle East, and Latin America, as well as Europe, the UK, and the US; a consideration of mobile media as part of broader media ecologies and histories; chapters setting out the economic and policy underpinnings of mobile media; explorations of the artistic and creative dimensions of mobile media; studies of emerging issues such as ecological sustainability; up-to-date overviews on social and locative media by pioneers in the field. Drawn from a range of theoretical, artistic, and cultural approaches, The Routledge Companion to Mobile Media will serve as a crucial reference text to inform and orient those interested in this quickly expanding and far-reaching field"--
Mobile communication systems. --- Cell phone systems. --- Multimedia communications. --- Mobile communication systems --- Cell phone systems --- Multimedia communications --- Mobile communication systems --- Cell phone systems --- Multimedia communications --- Radiocommunications mobiles --- Téléphonie cellulaire --- Réseaux multimédias --- Radiocommunications mobiles --- Téléphonie cellulaire --- Réseaux multimédias --- Radiocommunications mobiles --- Téléphonie cellulaire --- Réseaux multimédias --- Social aspects. --- Social aspects. --- Social aspects. --- Economic aspects. --- Economic aspects --- Economic aspects --- Aspect social --- Aspect social --- Aspect social --- Aspect économique --- Aspect économique --- Aspect économique
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Taking an interdisciplinary and global, intercultural approach, this book provides a clear and concise explanation of the key concepts but also goes beyond specific brands, sites and practices to show readers how to place social media more critically within the changing media and cultural landscape. Cutting across the many dimensions of social media, from the political, economic and visual, and with case studies in each chapter providing real-world examples of theory in action, this book explores the industries, ideologies and cultural practices that are increasingly becoming part of global popular culture.
Digital media --- Social media. --- Information society. --- Social aspects.
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Exploring questions of both exploitation and empowerment, Understanding Social Media provides a critical conceptual toolbox for navigating the evolution and practices of social media.
Digital media --- Information society. --- Social aspects. --- Media studies. --- Information Society --- Social Media --- Computers
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