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Video Games and Well-being : Press Start
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ISBN: 3030327698 3030327701 Year: 2020 Publisher: Cham : Springer International Publishing : Imprint: Palgrave Pivot,

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Abstract

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.


Book
Video games and well-being : press start
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ISBN: 9783030327699 9783030327705 Year: 2019 Publisher: Nottingham : Palgrave Macmillan,

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This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.”


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Video Games and Well-being : Press Start
Author:
ISBN: 9783030327705 Year: 2020 Publisher: Cham Springer International Publishing :Imprint: Palgrave Pivot

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Abstract

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.


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New perspectives on the social aspects of digital gaming : multiplayer 2
Authors: ---
ISBN: 9781138643635 9781315629308 9781317243618 Year: 2017 Publisher: New York : Routledge,


Book
The video game debate : unravelling the physical, social, and psychological effects of digital games
Authors: ---
ISBN: 9781138831605 9781138831636 Year: 2015 Publisher: New York (N.Y.) : Routledge,

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Gaming and Extremism : The Radicalization of Digital Playgrounds
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ISBN: 100338837X 1003850537 Year: 2024 Publisher: New York, NY : Routledge,

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Book
Video Games and Well-being
Authors: ---
ISBN: 9783030327705 Year: 2020 Publisher: Cham Springer International Publishing :Imprint: Palgrave Pivot

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