Listing 1 - 6 of 6 |
Sort by
|
Choose an application
Brown Gold is a compelling history and analysis of African-American children's picturebooks from the mid-nineteenth century to the present. At the turn of the nineteenth century, good children's books about black life were hard to find - if, indeed, young black readers and their parents could even gain entry into the bookstores and libraries. But today, in the ""Golden Age"" of African-American children's picturebooks, one can find a wealth of titles ranging from Happy to be Nappy to Black is Brown is Tan. In this book, Michelle Martin explores how the genre has evolved
American literature --- Children's literature, American --- Picture books for children --- African Americans in literature. --- African Americans in art. --- Afro-Americans in art --- Negroes in art --- Afro-Americans in literature --- Negroes in literature --- Children's picture books --- Illustrated children's books --- African American authors --- History and criticism. --- Children's literature. Juvenile literature --- interculturaliteit --- maatschappij --- jeugdliteratuur --- anno 1800-1899 --- anno 1900-1999 --- anno 2000-2009 --- Sociology of literature --- anno 1800-1999
Choose an application
CryENGINE is one of the most powerful real-time 3D engines available today. Used in blockbuster games like FarCry, Crysis, and Ryse, its rendering and real-time capabilities are unmatched. The CryENGINE SDK toolkit can be used to build any type of game, from first-person shooters to strategy games and simulations. This book will take your CryENGINE skills to the next level, allowing you to unleash the full power of the engine. Whether you are working on a small mod or a large-scale production, the user-friendly steps and illustrations in this book will help you master the wide range of feature
Computer games --- Open source software. --- Free software (Open source software) --- Open code software --- Opensource software --- Computer software --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Programming. --- Programming --- Video games
Choose an application
Sex instruction --- Sex instruction --- Sex instruction --- Sex instruction literature --- Sex instruction literature --- Sex instruction literature --- Education sexuelle --- Education sexuelle --- Education sexuelle --- Education sexuelle --- Education sexuelle --- Education sexuelle --- History. --- History. --- History. --- History. --- History. --- Histoire --- Histoire --- Histoire --- Documentation --- Histoire --- Documentation --- Histoire --- Documentation
Choose an application
This book constitutes the proceedings of the 14th International Conference on Information in Contemporary Society, iConference 2019, held in Washington, DC, USA, in March/April 2019. The 44 full papers and 33 short papers presented in this volume were carefully reviewed and selected from 133 submitted full papers and 88 submitted short papers. The papers are organized in the following topical sections: Scientific work and data practices; methodological concerns in (big) data research; concerns about “smart” interactions and privacy; identity questions in online communities; measuring and tracking scientific literature; limits and affordances of automation; collecting data about vulnerable populations; supporting communities through public libraries and infrastructure; information behaviors in academic environments; data-driven storytelling and modeling; online activism; digital libraries, curation and preservation; social-media text mining and sentiment analysis; data and information in the public sphere; engaging with multi-media content; understanding online behaviors and experiences; algorithms at work; innovation and professionalization in technology communities; information behaviors on Twitter; data mining and NLP; informing technology design through offline experiences; digital tools for health management; environmental and visual literacy; and addressing social problems in iSchool research.
Information storage and retrieval systems. --- Computer science. --- Social sciences --- Artificial intelligence. --- Information Storage and Retrieval. --- Information Systems Applications (incl. Internet). --- User Interfaces and Human Computer Interaction. --- Computer Appl. in Social and Behavioral Sciences. --- Computing Milieux. --- Artificial Intelligence. --- Data processing. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Informatics --- Science --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Computer systems --- Electronic information resources --- Data libraries --- Digital libraries --- Information organization --- Information retrieval --- Online social networks. --- Electronic social networks --- Social networking Web sites --- Virtual communities --- Social media --- Social networks --- Sociotechnical systems --- Web sites --- Information storage and retrieval. --- Application software. --- User interfaces (Computer systems). --- Computers. --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Cybernetics --- Calculators --- Cyberspace --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
Choose an application
Choose an application
Postmodernism --- Postmodernism (Literature) --- Humanism. --- Criticism. --- Political aspects.
Listing 1 - 6 of 6 |
Sort by
|