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This comprehensive text explores the mathematical models underlying the theory of scheduling. Organized according to scheduling problem type, it examines three solution techniques: algebraic, probabilistic, and Monte Carlo simulation by computer. Topics include problems of sequence, measures for schedule evaluation, finite sequencing for a single machine, and further problems with one operation per job. Additional chapters cover flow-shop scheduling, the general 'n/m' job-shop problem, general network problems related to scheduling, selection disciplines in a single-server queuing system, single-server queuing systems with setup classes, multiple-server queuing models, and experimental investigation of the continuous job-shop process. 1967 edition.
Operational research. Game theory --- Production scheduling.
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