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Didactics of biology --- Plant husbandry --- fruit --- tuinieren --- natuureducatie --- groenten
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Balcony gardening --- Container gardening --- Vegetable gardening
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This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.
Human sciences --- Computer science --- Programming --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- sociale media --- computers --- informatica --- software engineering --- KI (kunstmatige intelligentie) --- interfaces
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Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields. This dilutes the usefulness of the approach, and invites (often unfounded) criticism. Videogame Formalism addresses these issues through an exploration of the historical and theoretical roots of formalist approaches to videogame analysis, situating this approach within games studies, and arguing for its importance and applicability as a methodological toolkit and a theoretical framework for understanding the aesthetic experience of videogames. It presents an overview of how formalist approaches can provide insights into the ways games create aesthetic experiences through the use of poetic gameplay devices, and lays out a comprehensive yet flexible methodological framework for undertaking a formalist analysis of games. This approach is then demonstrated through a series of detailed examples and case studies.
game studies, formalism, game analysis, aesthetic theory of games. --- Games. --- Video games --- Authorship. --- Philosophy. --- Structure. --- Aesthetics. --- Criticism and interpretation.
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Mood disorders are a global health issue. National guidance for their detection and management have been published in the US and in Europe. Despite this, the rate at which depression is recognised and managed in primary and secondary care settings remains low and suggests that many clinicians are still unsure how to screen people for mood disorders. Against the backdrop of this problem, the editors of this volume have designed a book with a dynamic two-fold purpose: to provide an evidence-based overview of screening methods for mood disorders, and to synthesise the evidence into a practical guide for clinicians in a variety of settings-from cardiologists and oncologists, to primary care physicians and neurologists, among others.
Depression, Mental --- Primary care (Medicine) --- Primary medical care --- Medical care --- Diagnosis.
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This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience.
Computer science. --- Arts. --- User interfaces (Computer systems). --- Artificial intelligence. --- Application software. --- Personal computers. --- Multimedia systems. --- Computer Science. --- Computer Appl. in Arts and Humanities. --- Personal Computing. --- Media Design. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Home computers --- Micro computers --- Micros (Microcomputers) --- PCs (Microcomputers) --- Personal computers --- Small computers --- Minicomputers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Arts, Fine --- Arts, Occidental --- Arts, Western --- Fine arts --- Humanities --- Informatics --- Science --- Information systems. --- Artificial Intelligence. --- Digital storytelling --- Storytelling --- Multimedia systems . --- Arts, Primitive
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