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This book presents a broad design purview within the framework of “pre-design, design, and post-design” by focusing on the “motive of design,” which implies an underlying reason for the design of a product. The chapters are comprised of papers based on discussions at the “Design Research Leading Workshop” held in Nara, Japan, in 2013. This book encourages readers to enhance and expand their thinking within a widened design perspective.
Engineering. --- Engineering Design. --- Industrial Design. --- Information Systems Applications (incl. Internet). --- Architectural design. --- Engineering design. --- Ingénierie --- Design architectural --- Conception technique --- Engineering design --- Civil & Environmental Engineering --- Engineering & Applied Sciences --- Civil Engineering --- Design, Engineering --- Engineering --- Design --- Industrial design. --- Industrial design --- Strains and stresses --- Structural design --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Design, Industrial --- Mechanical drawing --- New products
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Engineering design. --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- Design
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This book presents a broad design purview within the framework of “pre-design, design, and post-design” by focusing on the “motive of design,” which implies an underlying reason for the design of a product. The chapters are comprised of papers based on discussions at the “Design Research Leading Workshop” held in Nara, Japan, in 2013. This book encourages readers to enhance and expand their thinking within a widened design perspective.
Materials sciences --- Production management --- Programming --- Computer architecture. Operating systems --- Information systems --- DFMA (design for manufacture and assembly) --- applicatiebeheer --- apps --- industrie --- ontwerpen --- informatiesystemen --- architectuur (informatica)
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Creative Design Engineering: Introduction to an Interdisciplinary Approach presents the latest information on a field that has traditionally been primarily concerned with how to make things. However, as technology has advanced, and we have no shortage of things, a new challenge for today's engineers is what to make. In tackling this, our approaches to engineering design have come under the spotlight. This book presents solutions to this topic in different sections that highlight the basic concerns associated with innovation. First, design is considered a kind of universal human act. Second, it is an interdisciplinary approach that brings together perspectives from fields such as cognitive science and science of knowledge is adopted. Third, the scope of the discussion also includes the process of creating an initial idea for a new product (called the pre-design phase), as well as the use of the product in society (the post-design phase). Design engineers and researchers in engineering design will find this a user-friendly route to understanding the importance of creativity to engineering and how to implement new techniques to improve design outcomes. The book has been translated from the original Japanese book titled Sozo Dezain Kogaku [Creative Design Engineering] (published by the University of Tokyo Press 2014).
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What is ‘design creativity’? It is impossible to answer this question without considering why human beings can – and do – ‘design’. Design creativity is instrumental in not only addressing social problems faced across the world, but also evoking an innate appreciation for beauty and a sense of personal contentment. Design Creativity 2010 comprises advanced research findings on design creativity and perspectives on future directions of design creativity research. The papers included were presented and discussed at the first ICDC (International Conference on Design Creativity), which was held at Kobe, Japan, in 2010. Design Creativity 2010 encourages readers to enhance and expand their activities in the field of design creativity.
Computer aided design. --- Design and construction. --- Engineering. --- Engineering design. --- Civil & Environmental Engineering --- Engineering & Applied Sciences --- Civil Engineering --- Design --- Creative ability --- Computer-aided engineering. --- Design. --- Engineering Design. --- Design, general. --- Computer-Aided Engineering (CAD, CAE) and Design. --- Creation (Literary, artistic, etc.) --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design, Engineering --- Engineering --- Industrial design --- Strains and stresses --- CAE --- Data processing
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The concept generation process seems like an intuitional thought: difficult to capture and perform, although everyone is capable of it. It is not an analytical process but a synthetic process which has yet to be clarified. Furthermore, new research methods for investigating the concept generation process—a very difficult task since the concept generation process is driven by inner feelings deeply etched in the mind—are necessary to establish its theory and methodology. Concept Generation for Design Creativity—A Systematized Theory and Methodology presents the concept generation process both theoretically and methodologically. Theoretically, the concept generation process is discussed by comparing metaphor, abduction, and General Design Theory from the perspective of similarities and dissimilarities. Property mapping, concept blending, and concept integration in thematic relation have been explained methodologically. So far, these theories and methods have been discussed independently, and the relations among them have not been clarified. Two newly developed research methods to investigate the concept generation process are clearly explained: extended protocol analysis and constructive simulation. By reading Concept Generation for Design Creativity—A Systematized Theory and Methodology, students, researchers and lecturers in design disciplines (including engineering design, industrial design, software design, CHI, design education, and cognitive science) can obtain a clear picture of the advanced research findings and the outline of the theories and methods for concept generation. Furthermore, readers are expected to achieve the competence to generate new concepts.
Architectural design. --- Architecture and society. --- Design and technology. --- Engineering design --- Creative ability in technology --- Design --- Civil & Environmental Engineering --- Engineering & Applied Sciences --- Civil Engineering --- Engineering design. --- Creative ability in technology. --- Technical creativity --- Design, Engineering --- Engineering --- Engineering. --- Multimedia systems. --- Industrial engineering. --- Production engineering. --- Engineering Design. --- Industrial and Production Engineering. --- Media Design. --- Industrial design --- Strains and stresses --- Technology --- Computer science. --- Informatics --- Science --- Management engineering --- Simplification in industry --- Value analysis (Cost control) --- Multimedia systems . --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Manufacturing engineering --- Process engineering --- Industrial engineering --- Mechanical engineering
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Materials sciences --- Production management --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Applied arts. Arts and crafts --- DFMA (design for manufacture and assembly) --- vormgeving --- creativiteit --- KI (kunstmatige intelligentie) --- CAD (computer aided design)
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The concept generation process seems like an intuitional thought: difficult to capture and perform, although everyone is capable of it. It is not an analytical process but a synthetic process which has yet to be clarified. Furthermore, new research methods for investigating the concept generation process—a very difficult task since the concept generation process is driven by inner feelings deeply etched in the mind—are necessary to establish its theory and methodology. Concept Generation for Design Creativity—A Systematized Theory and Methodology presents the concept generation process both theoretically and methodologically. Theoretically, the concept generation process is discussed by comparing metaphor, abduction, and General Design Theory from the perspective of similarities and dissimilarities. Property mapping, concept blending, and concept integration in thematic relation have been explained methodologically. So far, these theories and methods have been discussed independently, and the relations among them have not been clarified. Two newly developed research methods to investigate the concept generation process are clearly explained: extended protocol analysis and constructive simulation. By reading Concept Generation for Design Creativity—A Systematized Theory and Methodology, students, researchers and lecturers in design disciplines (including engineering design, industrial design, software design, CHI, design education, and cognitive science) can obtain a clear picture of the advanced research findings and the outline of the theories and methods for concept generation. Furthermore, readers are expected to achieve the competence to generate new concepts.
Journalism --- Materials sciences --- Applied physical engineering --- Engineering sciences. Technology --- Production management --- Computer science --- DFMA (design for manufacture and assembly) --- computers --- media --- creativiteit --- ingenieurswetenschappen --- computerkunde
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What is design creativity'? It is impossible to answer this question without considering why human beings can - and do - design'. Design creativity is instrumental in not only addressing social problems faced across the world, but also evoking an innate appreciation for beauty and a sense of personal contentment. Design Creativity 2010 comprises advanced research findings on design creativity and perspectives on future directions of design creativity research. The papers included were presented and discussed at the first ICDC (International Conference on Design Creativity), which was held at Kobe, Japan, in 2010. Design Creativity 2010 encourages readers to enhance and expand their activities in the field of design creativity.
Materials sciences --- Production management --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Applied arts. Arts and crafts --- DFMA (design for manufacture and assembly) --- vormgeving --- creativiteit --- KI (kunstmatige intelligentie) --- CAD (computer aided design)
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