Listing 1 - 10 of 22 | << page >> |
Sort by
|
Choose an application
Choose an application
Programming --- 3D computertoepassingen --- 3D (derde dimensie) --- tekensoftware
Choose an application
Computer. Automation --- 3D (derde dimensie) --- optische spiegels
Choose an application
Computer. Automation --- 3D (derde dimensie) --- optische spiegels
Choose an application
Computer. Automation --- 3D computertoepassingen --- 2D computertoepassingen --- 3D (derde dimensie)
Choose an application
Materials processing --- Graphics industry --- verpakkingsmaterialen --- 3D (derde dimensie) --- grafische vormgeving --- ontwerpen --- Verpakking --- Vormgeving --- China
Choose an application
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks
Choose an application
While advanced 3D graphics techniques - terrain modelling, high-quality texture mapping, advanced lighting and geometry effects, collision detection and image processing - are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and showing what these new embedded systems graphics libraries can provide for 3D graphics and games developers. Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, small memory devices, plus there has been considerable confusion about the hardware's abilities and restrictions. By addressing these issues this book provides: ¢ A comprehensive explanation of 3D mobile graphics programming ¢ Includes an extensive range of code samples in both C and Java ¢ Combines 3D and 2D mobile graphics methods ¢ Covers recent advances in mobile computer graphics techniques and applications. The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application programme interfaces behind the major wireless and mobile devices supporting 3D graphics applications. Advanced undergraduates and postgraduates, as well as mobile application and games developers, will find this an excellent reference source.
Mass communications --- Computer. Automation --- 3D (derde dimensie) --- grafische vormgeving --- informatica --- multimedia --- communicatietechnologie
Choose an application
"Data-Driven 3D Facial Animation" systematically describes the emerging data-driven techniques developed over the last ten years or so. Although data-driven 3D facial animation is used more and more in animation practice, to date there have been very few books that specifically address the techniques involved. Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field. An edited volume, the book brings together contributions from leading researchers and practitioners working in both academia and in the leading animation studios.
Choose an application
Listing 1 - 10 of 22 | << page >> |
Sort by
|