Listing 1 - 10 of 19 | << page >> |
Sort by
|
Choose an application
#A0103A --- 096 Informatica --- 527.9 --- Informatica --- Java --- Programmeren --- Overige specifieke toepassingen van informatica
Choose an application
527.9 --- Fotobewerking --- Kalibreren --- Kleuren --- Lijntekeningen --- Scannen --- Overige specifieke toepassingen van informatica --- Didactics of technology --- Office management --- Computer. Automation
Choose an application
#VCV monografie 2003 --- computerspelen --- video games --- gamedesign --- 527.9 --- informatica - overige specifieke toepassing van informatica --- Video games --- Television games --- Videogames --- Electronic games --- History --- Computer games --- Internet games --- Games
Choose an application
527.9 --- SPSS --- statistieken --- marktonderzoek --- informatica, informatietechnologie - overige specifieke toepassingen --- statistiek (economisch, sociaal, wiskundig) --- departement Algemeen 11 --- statistiek --- Statistical science --- SPSS (statistical package for the social sciences)
Choose an application
Didactics of sciences --- Didactics of primary education --- multimedia --- PC (personal computer) --- 474.52 --- 520 --- Computers --- Internet --- Multimedia --- Radio- Tv- Krant-Post- Telefoon --- CD-ROM --- Microcomputers --- Netwerken --- 527.9 --- Computerondersteund onderwijs (c.o.o.); algemeen --- Informatica - Automatisering
Choose an application
SPSS (statistical package for the social sciences) --- Quantitative methods in social research --- gegevensanalyse --- statistisch onderzoek --- Market research --- #KVHB:SPSS --- #KVHB:Statistiek --- SPSS --- marktonderzoek --- informatica --- 527.9 --- 658.8 --- 371.39 --- Marktonderzoek --- Projectonderwijs --- E090673.jpg --- informatica, informatietechnologie - overige specifieke toepassingen
Choose an application
The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design!
Videospelen --- computerspelen --- scenarioschrijven --- video games --- 527.9 --- gamedesign --- informatica - overige specifieke toepassing van informatica --- Videospelen. --- Computer games --- Video games --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Design --- Programming
Choose an application
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.
527.9 --- gamedesign --- gamen --- informatica - overige specifieke toepassing van informatica --- Failure (Psychology). --- Échec --- Video games --- Jeux vidéo --- Psychological aspects. --- Philosophy. --- Philosophie --- Aspect psychologique --- Jeux vidéo --- Philosophie. --- Aspect psychologique. --- Échec. --- Échec.
Choose an application
Tijdschriften (serials) --- gamedesign --- video games --- 527.9 --- informatica - automatisering, gebruikershandleidingen, animatie --- Periodicals --- Edge Foundation --- Creation (literary, artistic, etc.) --- Intellectuals --- Humanities --- Electronic journals. --- Edge Foundation, Inc. --- Arts and Humanities --- Performing Arts, Travel and Leisure
Choose an application
In this book, Brian Upton analyzes the experience of play - how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, he develops a framework for understanding play, introducing a set of critical tools that can help analyze games and game designs and identify ways in which they succeed or fail. He considers the making of meaning in play and in every aspect of human culture. He draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself. --
Games --- Play --- 527.9 --- gamedesign --- waardenonderzoek --- epistemologie --- heuristiek --- Children --- Children's games --- Games, Primitive --- Games for children --- Pastimes --- Primitive games --- Recreations --- Psychological aspects. --- Rules --- informatica - overige specifieke toepassing van informatica --- Recreation --- Entertaining --- Physical education and training --- Amusements --- Sports --- GAME STUDIES/Game History --- PHILOSOPHY/Aesthetics --- SOCIAL SCIENCES/Media Studies --- Psychological aspects --- Rules&delete&
Listing 1 - 10 of 19 | << page >> |
Sort by
|