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Impulse Computerkunst : Graphik - Plastik - Musik - Film (Ausstellung München, Kunstverein, 1971)
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Year: 1971 Publisher: München Kunstverein München

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Slay the Dragon : Writing great video games
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ISBN: 9781615932290 Year: 2015 Publisher: California : Michael Wiese Productions,

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Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.


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Otto Beckmanns Kunstcomputer und die Anfänge der Computerkunst (Ausstellung Bremen, Kunsthalle - Kupferstichkabinett, 11.07.2006 - 03.09.2006)
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Year: 2006 Publisher: Bremen Kunsthalle Bremen

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Art of the digital age
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ISBN: 9780500286296 0500286299 Year: 2006 Publisher: London Thames & Hudson

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Processing : Creative Coding and Computational Art
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ISBN: 9781430203100 Year: 2007 Publisher: Berkeley CA Apress

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If you're interested in creating cutting-edge code-based art and animations, you've come to the right place! Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational art--both on and off the Web. This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D! In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itself is built with.


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Processing : Creative Coding and Computational Art
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ISBN: 9781430203100 Year: 2007 Publisher: Berkeley, CA Apress, Inc

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Web design : flashfolios.
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ISBN: 9783836504980 Year: 2009 Publisher: Köln Taschen

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Following up on the success of Web Design: Portfolios, this volume features the Internet's best examples of artists, design studios, photographers, designers, and corporations that use Flash to showcase their creations. What once existed only in printed form is increasingly being featured online via dynamic, animated Flash-powered sites. Flashfolios contains a selection of such websites developed exclusively using Flash, demonstrating the sophistication and range of interactive web design today.

Computer arts : the world's best-selling creative magazine
Publisher: Londen

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Computer arts : the world's best-selling creative magazine
Publisher: Londen

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Aspecten: de computer in de visuele kunst
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Year: 1981 Publisher: Brussel ICSAC

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