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Home entertainment systems --- Sound recordings --- Video recordings --- Chaînes audiovisuelles --- Enregistrements sonores --- Vidéos --- Home entertainment systems. --- Sound recordings. --- Video recordings.
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Home entertainment systems --- Sound recordings --- Video recordings --- Chaînes audiovisuelles --- Enregistrements sonores --- Vidéos --- Home entertainment systems. --- Sound recordings. --- Video recordings.
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Overview/Introduction; Electronic Photography; Scanning; Synchronizing the Signal; Transmitting the Signal; Color Video Color Monitor Setup; Analog Waveform Monitors; Analog Vectorscopes; The Encoded Signal; Digital Theory; Digital Television Standards; High Definition Video; Digital Scopes; Compression; Magnetic Media; Optical Media; Timecode; Audio For Video; Operations Overview; Test Signals & Media Problems
665.6 --- audio-video, videoapparatuur --- Videotechniek --- Videotechniek. --- Home video systems --- Home entertainment systems --- Television
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Home entertainment systems --- Sound recordings --- Video recordings --- Chaînes audiovisuelles --- Enregistrements sonores --- Vidéos
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The Graphic User Interface, or GUI, is the adhesive centre of today’s screen entertainment web. From films and television to apps and videogames, it holds together a multitude of media and shapes the way they are accessed, organised, created, consumed, and manipulated. However, it does not do so without leaving viscous traces, and Gooey Media: Screen Entertainment and the Graphic User Interface examines this residue and its consequences, revealing how the GUI exerts a powerful influence on contemporary media.Focusing on aesthetics and adopting a media agnostic approach, Jones explores cinema, streaming platforms, television, user-generated content, videogames, apps, virtual reality, VFX, design software, and more in order to show how they cross-pollinate with one another and with our desktop interfaces. The result is a new approach for analysing convergent media in the digital era
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Sound & Vision is an American magazine covering home theater, audio, video and multimedia consumer products.
Home entertainment systems --- Sound recordings --- Video recordings --- Chaînes audiovisuelles --- Enregistrements sonores --- Vidéos --- Home entertainment systems. --- Sound recordings. --- Video recordings. --- Videorecordings --- Videos --- Audio-visual materials --- Audio discs --- Audio recordings --- Audiorecordings --- Discs, Audio --- Discs, Sound --- Disks, Sound --- Phonodiscs --- Phonograph records --- Phonorecords --- Recordings, Audio --- Recordings, Sound --- Records, Phonograph --- Records, Sound --- Sound discs --- Entertainment systems, Home --- Household electronics --- Reviews --- audiovisuele media --- Periodicals --- Engineering --- Electrical Engineering --- Multimedia. --- Technologie.
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Fawzi Ibrahim has used his background running courses on DVD technology and writing for Television magazine to prepare a book for engineers that is based on genuine hands-on experience with DVD equipment for video, PC and audio applications. His book is a guide to the technology and its application, with a special focus on design issues and pitfalls, maintenance and repair. The principles of DVD technology are introduced from the basics, and DVD applications are illustrated by genuine technical information in the form of block diagrams and circuit schematics. All current forms of DVD pl
DVD players. --- DVD players --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Electrical Engineering --- Home video systems. --- Players, DVD --- Home entertainment systems --- Television --- High-fidelity sound systems --- Home video systems --- Television/video combinations
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