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Art and computers. --- Museums --- Museums and the Internet. --- Technological innovations.
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Museum techniques --- Museums and the Internet --- Museums and the Internet --- Museum information networks --- Museum information networks --- Virtual museums --- Virtual museums --- Technological innovations.
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"Digital Access and Museums as Platforms draws on interviews with museum practitioners, along with a range of case studies from public and private institutions, in order to investigate the tensions and benefits involved in making cultural collections available using digital technologies. Taking a media and critical studies approach to the museum and raising questions about the role of privately-owned search engines in facilitating museum experiences, the book questions who collects what, for whom objects are collected and what purpose these objects and collections serve. Connecting fieldwork undertaken in Australia and New Zealand with the global practices of technology companies, Wilson-Barnao brings attention to an emerging new model of digital ownership and moderation. Considering the synergising of these institutions with media systems, which are now playing a more prominent role in facilitating access to culture, the book also explores the motivations of different cultural workers for constructing the museum as a mediatised location. Digital Access and Museums as Platforms will be of interest to academics and students working in the fields of museum studies, art, culture, media studies and digital humanities. Weighing in on conversations about how technologies are being incorporated into museums, the book should also be useful to practitioners working in museums and galleries around the world"--
Museum techniques --- Museum techniques --- Museums and the Internet --- Museums and the Internet --- Museum information networks --- Museum information networks --- Virtual museums --- Virtual museums --- Technological innovations --- Technological innovations
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Online activities present a unique challenge for museums as they harness the potential of digital technology for sustainable development, trust building, and representations of diversity. This volume offers a holistic picture of museum online activities that can serve as a starting point for cross-disciplinary discussion. It is a resource for museum staff, students, designers, and researchers working at the intersection of cultural institutions and digital technologies. The aim is to provide insight into the issues behind designing and implementing web pages and social media to serve the broadest range of museum stakeholders.
Communication in museums. --- Social media. --- Museums --- Museums and the Internet --- Communication dans les musées --- Médias sociaux --- Musées --- Musées et Internet --- Social aspects. --- Aspect social
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Online activities present a unique challenge for museums as they harness the potential of digital technology for sustainable development, trust building, and representations of diversity. This volume offers a holistic picture of museum online activities that can serve as a starting point for cross-disciplinary discussion. It is a resource for museum staff, students, designers, and researchers working at the intersection of cultural institutions and digital technologies. The aim is to provide insight into the issues behind designing and implementing web pages and social media to serve the broadest range of museum stakeholders.
Communication in museums. --- Social media. --- Museums --- Museums and the Internet. --- Social aspects. --- Communications Media. --- Media Studies. --- Museum Studies. --- Social Media. --- Web Pages.
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Zur Vermittlung und Kommunikation von Inhalten bedienen sich Museen heute verschiedener Medien. Das Spektrum reicht von Printmedien über Multimediaproduktionen, »Hands-on«- und Medienstationen bis zu interaktiven, software- beziehungsweise webbasierten Angeboten. Diese verändern den »Lernort Museum« und erweitern ihn in den digitalen Raum. Der vorliegende Band dokumentiert aktuelle Konzepte und Technologien. Er beleuchtet wichtige Instrumente wie Websites, Online-Sammlungen, Social Media, Medienstationen, Multimediaguides und wesentliche Themen wie E-Learning, E-Publishing, Storytelling oder digitale Strategien. Dazu werden konkrete Tipps und Handlungsempfehlungen zu Konzeption, Produktion und Betrieb von Medien im Museum gegeben. Ein E-Book und ein digitales Toolkit mit stets aktualisiertem Material sowie Medien- und Anwendungsbeispielen ergänzen die Publikation.
Museums and the Internet. --- Museum techniques --- Technological innovations. --- Data processing. --- Museology --- Museums --- Internet and museums --- Internet --- Technique --- Anwendung. --- Digitale Strategie. --- Digitaler Raum. --- Handlungsempfehlung. --- Kommunikation. --- Konzeption. --- Lernort. --- Medien. --- Medienstation. --- Multimedia. --- Multimediaguides. --- Museum. --- Museumpädagogik. --- Online-Sammlungen. --- Printmedien. --- Storytelling. --- Technologie. --- Vermittlung. --- ART / General. --- Art --- Architecture --- Museum
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Letting Go? investigates path-breaking public history practices at a time when the traditional expertise of museums seems challenged at every turn-by the Web and digital media, by community-based programming, by new trends in oral history and by contemporary art. In this anthology of 19 thought pieces, case studies, conversations and commissioned art, almost 30 leading practitioners such as Michael Frisch, Jack Tchen, Liz Ševcenko, Kathleen McLean, Nina Simon, Otabenga Jones and Associates, and Fred Wilson explore the implications of letting audiences create, not just receive, historical content. Drawing on examples from history, art, and science museums, Letting Go? offers concrete examples and models that will spark innovative work at institutions of all sizes and budgets. This engaging new collection will serve as an introductory text for those newly grappling with a changing field and, for those already pursuing the goal of "letting go," a tool for taking stock and pushing ahead.
Mass communications --- History of civilization --- information services --- cultural diffusion --- Internet --- social media --- museums [institutions] --- Knowledge management. --- User-generated content. --- Social media. --- Museums and the Internet. --- Internet and museums --- User-generated media --- Communication --- User-generated content --- User-created content --- Electronic information resources --- Social media --- Management of knowledge assets --- Management --- Information technology --- Intellectual capital --- Organizational learning
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This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!
Internet of things. --- IoT (Computer networks) --- Things, Internet of --- Computer networks --- Embedded Internet devices --- Machine-to-machine communications --- Computer science. --- Cultural heritage. --- Information systems. --- User Interfaces and Human Computer Interaction. --- Cultural Heritage. --- Computer Appl. in Arts and Humanities. --- Cultural heritage --- Cultural patrimony --- Cultural resources --- Heritage property --- National heritage --- National patrimony --- National treasure --- Patrimony, Cultural --- Treasure, National --- Property --- World Heritage areas --- Informatics --- Science --- User interfaces (Computer systems). --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Patrimonio cultural --- Humanidades digitales --- Museos virtuales --- Interfaces de usuario --- Communication in museums. --- Museums and the internet.
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