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Book
Emoticons, Kaomoji, and Emoji : the Transformation of Communication in the Digital Age.
Authors: ---
ISBN: 0429958846 0429491751 0429958854 9780429958854 9780429491757 9780429958847 9780429958830 0429958838 9781138589261 Year: 2019 Publisher: Milton : Routledge,

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Abstract

This collection offers a comprehensive treatment of emoticons, kaomoji, and emoji, examining these digital pictograms and ideograms from a range of perspectives to comprehend their increasing role in the transformation of communication in the digital age. Featuring a detailed introduction and eleven contributions from an interdisciplinary group of scholars, the volume begins by outlining the history and development of the field, situating emoticons, kaomoji, and emoji - expressing a variety of moods and emotional states, facial expressions, as well as all kinds of everyday objects- as both a topic of global relevance but also within multimodal, semiotic, picture theoretical, cultural and linguistic research. The book shows how the interplay of these systems with text can alter and shape the meaning and content of messaging and examines how this manifests itself through different lenses, including the communicative, socio-political, aesthetic, and cross-cultural. Making the case for further study on emoticons, kaomoji, and emoji and their impact on digital communication, this book is key reading for students and scholars in sociolinguistics, media studies, Japanese studies, and language and communication.


Book
The semiotics of emoji : the rise of visual language in the age of the Internet
Author:
ISBN: 9781474281980 9781474281997 9781474282017 9781474282000 1474282016 1474282008 1474281990 1474281982 Year: 2016 Publisher: London [etc.] : Bloomsbury,

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Emoji and writing systems -- Emoji uses -- Emoji competence -- Emoji semantics -- Emoji grammar -- Emoji pragmatics -- Emoji variation -- Emoji spread -- Universal languages -- A communication revolution?


Book
Affect and emotion in human-computer interaction : from theory to applications
Authors: ---
ISBN: 3540850996 3540850988 Year: 2008 Publisher: Berlin, Germany : Springer,

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Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.

Keywords

Human-computer interaction. --- Emoticons. --- Affect (Psychology) --- Computer science. --- Artificial intelligence. --- Computer graphics. --- Image processing. --- Pattern recognition. --- Biometrics (Biology). --- Computer Science. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Computer Graphics. --- Pattern Recognition. --- Artificial Intelligence (incl. Robotics). --- Image Processing and Computer Vision. --- Biometrics. --- Biological statistics --- Biology --- Biometrics (Biology) --- Biostatistics --- Biomathematics --- Statistics --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Informatics --- Science --- Statistical methods --- Digital techniques --- Emotions --- Psychology --- Smiley faces (Emoticons) --- Smileys (Emoticons) --- Smilies (Emoticons) --- Signs and symbols --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Computer vision. --- Optical pattern recognition. --- Artificial Intelligence. --- Pattern perception --- Perceptrons --- Visual discrimination --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment

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