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This collection offers a comprehensive treatment of emoticons, kaomoji, and emoji, examining these digital pictograms and ideograms from a range of perspectives to comprehend their increasing role in the transformation of communication in the digital age. Featuring a detailed introduction and eleven contributions from an interdisciplinary group of scholars, the volume begins by outlining the history and development of the field, situating emoticons, kaomoji, and emoji - expressing a variety of moods and emotional states, facial expressions, as well as all kinds of everyday objects- as both a topic of global relevance but also within multimodal, semiotic, picture theoretical, cultural and linguistic research. The book shows how the interplay of these systems with text can alter and shape the meaning and content of messaging and examines how this manifests itself through different lenses, including the communicative, socio-political, aesthetic, and cross-cultural. Making the case for further study on emoticons, kaomoji, and emoji and their impact on digital communication, this book is key reading for students and scholars in sociolinguistics, media studies, Japanese studies, and language and communication.
Emojis. --- Emoticons. --- Symbolism in communication. --- Interpersonal communication. --- Communication --- Interpersonal relations --- Smiley faces (Emoticons) --- Smileys (Emoticons) --- Smilies (Emoticons) --- Signs and symbols --- Emoji --- Technological innovations. --- Semiotics --- Mass communications --- Pragmatics
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Emoji and writing systems -- Emoji uses -- Emoji competence -- Emoji semantics -- Emoji grammar -- Emoji pragmatics -- Emoji variation -- Emoji spread -- Universal languages -- A communication revolution?
beeldtaal --- Mass communications --- semiotiek --- typografie --- Semiotics --- Smileys. --- Médias sociaux --- Sémiotique et médias --- Communication visuelle --- Multimédias interactifs --- Langage et Internet --- Art d'écrire --- Emoticons --- Social media --- Visual communication --- Writing --- Language and the Internet --- Digital techniques --- Linguistics --- Emoticons. --- Sociale media --- Emoji --- Internet --- Language and the Internet. --- Semiotics. --- Semiotiek. --- Semotiek. --- Taalgebruik. --- Digital techniques. --- Signs and symbols. --- Visual communication. --- Graphic communication --- Imaginal communication --- Pictorial communication --- Communication --- Representation, Symbolic --- Semeiotics --- Signs --- Symbolic representation --- Symbols --- Abbreviations --- Omens --- Sign language --- Symbolism --- Smiley faces (Emoticons) --- Smileys (Emoticons) --- Smilies (Emoticons) --- Signs and symbols --- Social aspects. --- linguistics --- Internet and language --- Chirography --- Handwriting --- Language and languages --- Ciphers --- Penmanship --- Digital communications --- Social media - Semiotics --- Visual communication - Digital techniques --- Writing - Interactive multimedia
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Electronic mail systems --- Emoticons. --- French language --- Computers --- Slang. --- Jargon. --- 804.0-086 --- #KVHA:Teksttypologie; Frans --- #KVHA:Cybertaal; Frans --- Frans: slang; jeugdtaal; vaktaal --- 804.0-086 Frans: slang; jeugdtaal; vaktaal --- Emoticons --- Langue d'oïl --- Romance languages --- Smiley faces (Emoticons) --- Smileys (Emoticons) --- Smilies (Emoticons) --- Signs and symbols --- E-mail systems --- Electronic message systems --- Email systems --- Data transmission systems --- Telematics --- Voice mail systems --- Slang --- Jargon --- Electronic mail systems - Slang. --- French language - Jargon. --- Computers - Terminology.
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Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. When it comes to interaction, be it with humans, technology, or humans via technology, we suddenly become more aware of emotion, either by seeing the other’s emotional expression, or by not getting an emotional response while anticipating one. Given this, it seems only sensible to explore affect and emotion in human-computer interaction, to investigate the underlying principles, to study the role they play, to develop methods to quantify them, and to finally build applications that make use of them. This is the research field for which, over ten years ago, Rosalind Picard coined the phrase "affective computing". The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.
Human-computer interaction. --- Emoticons. --- Affect (Psychology) --- Computer science. --- Artificial intelligence. --- Computer graphics. --- Image processing. --- Pattern recognition. --- Biometrics (Biology). --- Computer Science. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Computer Graphics. --- Pattern Recognition. --- Artificial Intelligence (incl. Robotics). --- Image Processing and Computer Vision. --- Biometrics. --- Biological statistics --- Biology --- Biometrics (Biology) --- Biostatistics --- Biomathematics --- Statistics --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Informatics --- Science --- Statistical methods --- Digital techniques --- Emotions --- Psychology --- Smiley faces (Emoticons) --- Smileys (Emoticons) --- Smilies (Emoticons) --- Signs and symbols --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Computer vision. --- Optical pattern recognition. --- Artificial Intelligence. --- Pattern perception --- Perceptrons --- Visual discrimination --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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