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Dutch artist, Daan Roosegaarde, is one of the most innovative artists to emerge in the past decade. His sculptures and installations, made in collaboration with a team of engineers and designers, aim to create better conditions in cities and to make difficult areas habitable again, by rethinking processes and upgrading urban structures. At the core of Roosegaarde's practice is schoonheid, a Dutch word that stands both for 'clean-ness' and 'beauty.' It is this that has informed some of his most popular public projects, including 'Waterlicht' (a virtual flood that shows the force of water); 'Smog Free Project' (a large outdoor air purifier that turns smog into jewelry), and 'Smart Highway' (an interactive road that charges throughout the day and glows at night).
Art --- sculpture [visual works] --- installations [visual works] --- urbanization --- public art --- light art --- cities --- interactive art --- Studio Roosegaarde --- Roosegaarde, Daan --- Studio Roosegaarde [Rotterdam] --- Installations (Art) --- 7.07 --- 749.07 --- Roosegaarde, Daan °1979 (°Nederland) --- Ruimtelijke werken ; interactie tussen kunst, mens en techniek --- Environments ; ‘tactiele hightech’ ; techno-poetry --- New Dutch Digital Design --- Lokatieve mediakunst --- Installation art --- Art, Modern --- Environment (Art) --- Kunstenaars met verschillende disciplines, niet traditioneel klasseerbare, conceptuele kunstenaars A - Z --- Meubelontwerpers ; designers ; interieurarchitecten A - Z --- Roosegaarde, Daan, --- Roosegaarde, Daan1 --- Innovatie
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Summary: The built environment is becoming increasingly controlled by technological intelligence, while we, paradoxically enough, are becoming ever more estranged from the whole point of computerization, which now prescribes our everyday reality. In an attempt to narrow this divide, Daan Roosegaarde's remarkable works of art function as a documentation of the dynamic relations between architecture, people and e-culture. His sculptures embody an environment of 'tactile high-tech' in which the visitors and the space become one. The connection that is established between design and content, between ideology and technology, results in what Roosegaarde calls 'techno-poetry'.This publication presents a complete overview of Roosegaarde's work, which has been shown at the Tate Modern and the Victoria & Albert Museum in London and at the National Museum in Tokyo, as well as in public spaces in The Hague and Rotterdam.
toegepaste kunsten --- Roosegaarde, Daan --- 7.07 --- 749.07 --- 72.07 --- Sound Art --- Environments --- Nederlands ontwerp ; Dutch design --- Environments ; ‘tactiele hightech’ ; techno-poetry --- New Dutch Digital Design --- Beeldende kunst ; interactieve landschappen ; 2006-2010 ; D. Roosegaarde --- Roosegaarde, Daan °1979 (°Nederland) --- Installaties en Product Design ; interactie mens en computer --- Ruimtelijke werken ; interactie tussen kunst, mens en techniek --- Studio Roosegaarde --- Lokatieve mediakunst --- Kunstenaars met verschillende disciplines, niet traditioneel klasseerbare, conceptuele kunstenaars A - Z --- Meubelontwerpers ; designers ; interieurarchitecten --- Architecten. Stedenbouwkundigen A - Z --- Art and technology --- Art and the Internet --- Art, Dutch --- Installations (Art) --- Multimedia (Art) --- Multi media (Art) --- Arts --- Installation art --- Art, Modern --- Environment (Art) --- Dutch art --- Ploeg (Group of artists) --- Internet and art --- Internet --- Technology and art --- Technology --- Roosegaarde, Daan, --- Nieuwe Ploeg (Group of artists)
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43 : ill.
774.1 --- binnenhuisinrichting --- interieurfotografie --- interieurvormgeving --- winkelinrichting --- ecodesign --- 749.039 --- Interieurs ; woningen ; bars ; winkels ; restaurants ; 21ste eeuw --- Interieurarchitectuur ; 100 bijzondere interieurs ; gekozen door 10 curators --- Retail design ; winkelinrichtingen ; 21ste eeuw --- Hotels ; restaurants ; café's ; clubs --- 747.039 --- Zimoun --- Yuko Nagayama & associates --- Yuen Yeung --- Wonderwall --- Vo trong Nghia architects --- United visual artists --- Tsao Julia --- Touhami Ramdane --- Sugimoto Hiroshi --- Tadao Ando architects & associates --- Tacklebox architecture --- T+T projetos --- Superuse studios --- Studioilse --- Studio Toogood --- Studio Roosegaarde --- Studio O+A --- Studio Mumbai --- studio MK27 --- Studio_01 --- Storey studio --- Squidsoup --- Sou Fujimoto architects --- Snarkitecture --- SIMPLICITY --- Shigeru Ban architects --- SelgasCano --- Scott & Scott architects --- Schemata architects --- Rosenbaum --- Rockwell group --- Magnus Reid and Barend Massow Hemmes --- Rehberger Tobias --- raumlaborberlin --- Random international --- Randolph Muti --- Pierre Yovanovitch architecture d'intérieur --- Smith Paul --- Onishimaki + Hyakudayuki architects --- Omer Arbel office --- NOSIGNER --- ninkipen! --- Neri & Hu --- Nendo --- Naito architects & associates --- MVRDV --- MORE --- Miniwiz --- Mikic Peter --- March studio --- Li Xiaodong atelier --- Kit Lee --- Kiss Mathias --- Kengo Kuma & associates --- Kawakubo Rei --- Junya Isgigami & associates --- JAMESPLUMB --- i29 --- hOme --- Haynes-Roberts --- Gundry & Ducker --- Guise --- Great things to people --- Go Hasegawa & associates --- Glynn Ruairi --- Gallet Aurélien --- Future cities lab --- Forte Gimenes & Marcondes Ferraz arquitetos --- form-ula --- Fong Cliff --- Fabrica 718 --- Fabled studio --- Estudio Guto Requena --- El equipo creativo --- EDGE design institute --- Yong Ju Lee --- Brush Brian W. --- E/B office --- dRMM --- Deniot Jean-Louis --- Darré Vincent --- Curiosity --- Crème --- Contemporary architecture practice --- Clifton Ricky --- Ciguë --- Castillo Lorenzo --- Carmody Groarke --- Cardillo Antonino --- Architecture at large --- de Cárdenas Rafael --- Card Gary --- Bozarthformell architects --- Blanc Patrick --- AvroKO --- Arquitectura-g --- Arkitema architects --- Anastassiades Michael --- Alex Cochrane architects --- AFSO --- Achille Salvagni architetti --- dajiba --- 403architecture --- eenentwintigste eeuw --- binnenhuis- en meubelkunst, historisch, algemeen --- Meubelkunst en design ; 2000 - 2050 --- 21e eeuw --- Binnenhuiskunst --- Architecturale en binnenhuiskunst --- Design --- Brush Brian W --- Architectuur --- Archief --- Digitalisering --- Godsdienst --- Cultuur
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Iconography --- Art --- installations [visual works] --- interactive art --- kunst en technologie --- kunst en wetenschap --- Kitchen Budapest --- KMA --- Les éditions volumiques --- Lummo --- Mediaarchitecture --- Meso Digital Interiors --- mischer'traxler studio --- Neustart Corporate Medialab --- Office for Metropolitan Architecture --- Oriko --- Oscar Diaz Studio --- Rotem Studio --- Sifteo --- Signal to Noise --- Silent Studios --- Sonic Development --- Sosolimited --- Strukt Design Studio --- studio klv --- Swamp --- TacTable --- Trikoton --- Ahn, Keehyun --- Baecker, Ralf --- Bartholl, Aram --- Bassi, Andrea --- Beesley, Philip --- Berk, Jed --- Bertran, Ishac --- Bircher, Martin --- bitsbeauty --- Boeck, Andrea --- Bowen, David --- Brevet, Thibault --- Casalegno, Mattia --- Cod.Act --- Comkee --- Boeck, De, Christoph --- De Rosso, Luco --- Design I/O --- Dierichs, Tillmann --- Elsholz, Stefanie --- Everyoneelse --- Fiedler, Steffen --- Fietzek, Frank --- Flückiger, Michael --- Friedemann Heuer, Jonas --- Gergwerk --- Gomez de Llarena, Carlos J. --- Goods, Dan --- Graef, Jürgen --- Griffiths, Joseph L. --- Habbyshaw, Ryan --- Hafermaas, Nikolaus --- Hardmood Beck, Felix --- Hilsing, Silke --- Hoang, Phu --- Hoang, Rachely --- Hojmose, Anders --- Iannicelli, Marco --- Kaufman, Gregory --- Keller, Christiane --- Kim, Jihyun --- Kison, Markus --- Koblin, Aaron --- Kunz, Nicolas --- Kuzaj, Stefan --- Lee, Minsoo --- Lerner, Markus --- Light Surgeons, The --- Lloret, Javier --- Loesslein, Roland --- Lozano-Hemmer, Rafael --- Luge, Martin Kim --- Lui, Justin --- Marxen, Simon --- Mathy, Robert --- Maus, Benjamin --- Meindertsma, Christien --- Meister, Boris --- Moura, Leonel --- Notzold, Paul --- Orellana, Fernando --- Pearlman, Dan --- Popp, Julius --- Posselt, Torsten --- Precisely, Envis --- Rallo, Gerard --- Ronde Thielke, Sebastian --- Rorke, Tiago --- Roy, Niklas --- Rozin, Daniel --- Schiessl, Simon --- Schissler, Martin --- Stubbe, Andre --- Stumreich, Kathrin --- Suominen, Jari --- Suzuki, Yuri --- Telhan, Orkan --- Unheilbar Architektur --- Vanderlin, Todd --- Völker, Nils --- Bismarck, von, Julius --- Vorreiter, Felix --- Waldemeyer, Moritz --- Wilhelmer, Richard --- Wilhelmsen, Siren Elise --- Wilshen, Oliver --- Winker, Jochen --- Winters, Uli --- Yavuz, Mahir --- Zananiri, Elie --- Zimoun --- Electroland --- Flong --- Jenhui Liao --- Campbell, Jim --- Studio Roosegaarde [Rotterdam] --- LAb[au] --- ART+COM --- Aether Architecture --- AnLstudio --- Ars Electronica Futurelab [Linz] --- Atelier Markgraph --- Bureau des Mésarchitectures --- Cinimod Studio --- Copenhagen Institute of Interactive Design --- Graffiti Research Lab --- Greyworld --- Informationlab --- TROIKA --- TheGreenEyl --- United States of Design --- United Visual Artists [London] --- VR/Urban --- Whitevoid --- YesYesNo --- rAndom International --- B-human --- Congaz --- Field --- Fishing for Compliments --- Flying Saucer --- Found Electronics --- Immediate Remote Interaction Systems
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Thanks to the omnipresence of computers, cell phones, gaming systems, and the internet, a broad audience has traded its past reservations against technology for an almost insatiable curiosity for all things technical. Against this background, unprecedented new tools and possibilities are opening up for the world of design. In addition to sketchbooks and computers, young designers are increasingly using programming languages, soldering irons,sensors, and microprocessors as well as 3D milling or rapid prototyping machines in their work. The innovative use of powerful hardware and software has become affordable and, most of all, much easier to use. Today, the sky is the limit when it comes to ideas for experimental media, unconventional interfaces, and interactive spatial experiences. A Touch of Code shows how information becomes experience. The book examines how surprising personal experiences are created where virtual realms meet the real world and where dataflow confronts the human
Art --- installatiekunst --- anno 2000-2099 --- Installations (Art) --- Interactive art --- Art and technology --- Multimedia (Art) --- Computer art --- Video art --- Sound in art --- Technologie et art --- Installation-art --- Art vidéo --- Multimédia --- Art contemporain --- Rapport art-architecture --- kunst --- twintigste eeuw --- eenentwintigste eeuw --- technologie --- kunst en technologie --- interactiviteit --- interactieve kunst --- interactieve media --- installaties --- computerkunst --- computers --- design --- kunst en design --- Aether architecture --- Boeck Andrea --- Jihyun Kim --- Lui Justin --- Bartholl Aram --- Ars electronica futurelab --- art+com --- Atelier Markgraph --- Meso digital interiors --- interieurvormgeving --- B-human --- bitsbeauty --- Bureau des mésarchitectures --- architectuur --- kunst en architectuur --- Gomez Carlos J. --- Keller Christiane --- De Boeck Christoph --- Cinimod studio --- Cod.act --- Congaz --- Copenhagen institute of interactive design --- interactief design --- Rozin Daniel --- Pearlman Dan --- Bowen David --- Design I/O --- Electroland --- Zananiri Elie --- Envis precisely --- Everyoneelse --- Hojmose Anders --- Ronde Thielke Sebastian --- Vorreiter felix --- Orellana Fernando --- The light surgeons --- Field --- Fishing for compliments --- Flong --- Flying saucer --- Found electronics --- Fietzek Frank --- Winters Uli --- Rallo Gerard --- Gergwerk --- Kaufman Gregory --- Graffiti research lab --- Greyworld --- Id3d-Berlin-Themengestaltung --- Immediate remote interaction systems --- Informationlab --- Betran Ishac --- Berk jed --- Liao Jenhui --- Campbell Jim --- Friedemann Heuer Jonas --- Graef Jürgen --- Griffiths Joseph L. --- Popp Julius --- von Bismarck Julius --- Maus Benjamin --- Stumreich Kathrin --- Ahn Keehyun --- Lee Minsoo --- AnLstudio --- Kitchen Budapest --- KMAst --- LAb[au] --- Moura Leonel --- Les éditions volumiques --- De Rosso Lucca --- Lummo --- Yavuz Mahir --- LLoret Javier --- Iannicelli Marco --- Kison Markus --- Lerner Markus --- Stubbe André --- Bircher Martin --- Kim Luge Martin --- Casalegno Mattia --- Mediaarchitecture --- mischer'traxler --- Waldemeyer Moritz --- Hafermaas Nikolaus --- Goods Dan --- Koblin Aaron --- Roy Niklas --- Suominen Jari --- Völker Nils --- Meindertsma Christien --- Neustart corporate medialab --- Kunz Nicolas --- Flückiger Michael --- Wilshen Oliver --- OMA international --- Oriko --- Telhan Orkan --- Oscar Diaz studio --- Suzuki Yuri --- Beesley Philip --- Hoang Phu --- Rachely Rotem studio --- Notzold Paul --- Lozano-Hemmer Rafael --- Baecker Ralf --- rAndom international --- Wilhelmer Richard --- Mathy Robert --- Loesslein Roland --- We ain't plastic --- Habbyshaw Ryan --- Vanderlin Todd --- Sifteo --- Signal to noise --- Silent sudios --- Hilsing Silke --- Marxen Simon --- Schiessl simon --- Hardmood Beck Felix --- Bassi Andrea --- Wilhelmsen Siren Elise --- Sonice development --- Sosolimited --- Kuzaj Stefan --- Winker Jochen --- Fiedler Steffen --- Comkee --- Strukt design studio --- Unheilbar Architektur --- kunst en wetenschap --- studio klv --- Studio Roosegaarde --- Swampe --- Rorke Tiago --- Tac table --- ThegreenEyl --- Brevet Thibault --- Meister Boris --- Dierichs Tillmann --- Elsholz Stefanie --- Schissler Martin --- Posselt Torsten --- Trikoton --- Troika --- United states of design --- United visual artists --- Vr/urban --- Wandern im Wissen --- Whitevoid --- YesYesNo --- Zimoun --- 745.039 --- 7.039 --- 791.5 --- Gomez Carlos J --- Griffiths Joseph L --- Electronic art --- Experimental television --- Art, Modern --- Performance art --- Television --- Experimental films --- Multi media (Art) --- Arts --- Participatory art --- Social practice (Art) --- Installation art --- Environment (Art) --- Art, Computer --- Computer craft --- Digital art --- New media art --- Technology and art --- Technology --- Time-based art --- Installations (Art) - 21st century. --- Interactive art - 21st century. --- Art and technology - 21st century. --- Multimedia (Art) - 21st century. --- Computer art - 21st century. --- Video art - 21st century. --- Sound in art - 21st century.
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