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Music in video games : studying play
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ISBN: 9780415634434 0415634431 041563444X 9780415634441 Year: 2014 Publisher: New York: Routledge,

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Writing interactive music for video games : a composer's guide
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ISBN: 9780321961587 Year: 2015 Publisher: Upper Saddle River : Addison-Wesley,

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Written by the developer of Berklee School of Music's pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you'll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing.


Book
Music video games
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ISBN: 1501308513 1501308491 9781501308499 9781501308505 1501308505 9781501308512 9781501308529 1501308521 9781501308536 150130853X Year: 2016 Publisher: New York, NY

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Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games


Book
Ludomusicology : approaches to video game music
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ISBN: 9781781791981 9781781791974 1781791988 178179197X Year: 2016 Publisher: Sheffield : Equinox Publishing Ltd,

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"The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music" --


Book
Unlimited replays : video games and classical music
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ISBN: 9780190265250 9780190265267 Year: 2018 Publisher: New York, NY : Oxford University Press,

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The queerness of video game music
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ISBN: 1009371428 1009371401 1009371398 Year: 2023 Publisher: Cambridge : Cambridge University Press,

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Video game music is a significant site of queerness where normative demands are questioned, suspended or loosened. Games resist hegemonic musical logics, challenge musical value systems and use music to complicate essentialist notions of identity. This title proposes several areas of queerness, each representing different relationships between 'queer design' and 'queer engagement', ranging from unintentionally resistive to explicit engagement with identity.


Book
The intersection of animation, video games, and music : making movement sing
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ISBN: 1000871061 1032172231 9781032172224 1032172223 Year: 2023 Publisher: New York, New York : Routledge,

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"In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly"--


Book
Game Audio Mixing : Insights to Improve Your Mixing Performance
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ISBN: 100335114X 100335114X 100091075X Year: 2024 Publisher: Abingdon, England : Routledge,

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Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more.


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The Cambridge companion to video game music
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ISBN: 1108609198 1316999440 1108670288 Year: 2021 Publisher: Cambridge : Cambridge University Press,

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Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.


Book
From Pac-Man to pop music
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ISBN: 1351217720 1282948393 9786612948398 9781351217736 1409429032 9781409429036 9781351217729 9780754662006 0754662004 9780754662112 075466211X Year: 2008 Publisher: Aldershot, Hampshire, England Burlington, VT Ashgate

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