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This book is a printed edition of the Special Issue "Wearable Electronics and Embedded Computing Systems for Biomedical Applications" that was published in Electronics.
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This book is a printed edition of the Special Issue "Wearable Electronics and Embedded Computing Systems for Biomedical Applications" that was published in Electronics.
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"Wearable devices, which are characterized by being light-weight, energy efficient, ergonomic, and potentially reconfigurable, are marching steadily towards becoming mainstream. They are expected to substantially expand the applications of modern consumer electronics. Similarly, there has been a massive interest in smart objects that can be connected to the internet to allow remote access and control thus enabling innovative services and applications. Such objects are utilized in smart homes, mobile health, and industrial applications, such as in smart grids and transportation"--
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This book is a printed edition of the Special Issue "Wearable Electronics and Embedded Computing Systems for Biomedical Applications" that was published in Electronics.
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With the recently well developed areas of Internet of Thing, consumer wearable gadgets and artificial intelligence, flexible and stretchable electronic devices have spurred great amount of interest from both the global scientific and industrial communities. As an emerging technology, flexible and stretchable electronics requires the scale-span fabrication of devices involving nano-features, microstructures and macroscopic large area manufacturing. The key factor behind covers the organic, inorganic and nano materials that exhibit completely different mechanical and electrical properties, as well as the accurate interfacial control between these components. Based on the fusion of chemistry, physics, biology, materials science and information technology, this review volume will try to offer a timely and comprehensive overview on the flexible and stretchable electronic materials and devices. The book will cover the working principle, materials selection, device fabrication and applications of electronic components of transistors, solar cells, memories, sensors, supercapacitors, circuits and etc.
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Master wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable devices, and create interactive circuits that react to us and our environment Key Features Learn wearable technology and build electronic circuits with fun activities using Arduino systems Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables Apply a design innovation approach and best practices to address real-world issues Book Description Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you'll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you'll be carefully guided through creating an advanced IoT project. You'll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you'll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you'll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose. What you will learn Construct sewable electronic circuits with conductive thread and materials Discover the features of LilyPad, Gemma, Circuit Playground, and other boards Use various components for listening, moving, sensing actions, and visualizing outputs Control ESP32 development boards for IoT exploration Understand why and how to prototype to create interactive wearables Get skilled in sewing and soldering sensors to Arduino-based circuits Design and build a hyper-body wearable that senses and reacts Master a Design Innovation approach for creating wearables with a purpose Who this book is for This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.
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