Listing 1 - 7 of 7 |
Sort by
|
Choose an application
This book builds knowledge and skills on the technical aspects of the project life cycle, the tools to plan project activities and budget, and tools to accurately determine the status of business projects. Business projects are different from the construction or engineering projects that entail a sequential process. The business projects face enormous uncertainty and demand localized treatment in carrying the project tasks. Equally important and challenging is the goal of satisfying a wide variety of stakeholder demands. Project Managers must therefore understand the detailed technical tools, as well as leadership, accountability, organizational structures, and alliances with external organizations. Hence, this book also discusses the systems thinking approach in planning and implementation of business projects.
Project management. --- business projects --- commercialization --- consumer behavior --- global marketplace --- innovation management --- market competitiveness --- project management --- technology management
Choose an application
This book examines and emphasizes the project design and operations process across the business cultures, the requirements to carry business projects successfully and implement the project plans carefully. One of the core arguments this book presents is that the right decisions support planning and implementation of business projects, accelerates its process, and lower the risk with the measurable results in the rapidly growing international marketplace. In the growing market competition in the 21st century, corporate success depends on breaking through the innovation- oriented business projects and analyzing the right information for building marketplace strategies. However, it is evident from the failures of several corporate initiatives that most companies are unable to manage business projects efficiently. This book presents new insights on developing competitive business project designs and breakthroughs in managing them, considering the time, territory, target, and tasks management, assuring business gains and market competitiveness.
Project management. --- business projects --- commercialization --- consumer behavior --- global marketplace --- innovation management --- market competitiveness --- project management --- technology management
Choose an application
In order to succeed today you must speak different languages. This doesn't necessarily mean Chinese, German or English. Rather it refers to the need to speak, accounting, finance, marketing and operations. This book is written for the executive who is not a supply chain management professional but who wants to learn more about his or her supply chain. We will do this by diving into some best practices, examples of how other companies have managed their supply chain, and getting an overall briefing on the state of the art in supply chain management today. Questions and topics will be brought up that will help you have an informed discussion with the supply chain management professionals in your company. As prior supply chain and manufacturing executives and now educators, we hope to share with you a mix of our professional and academic experience and knowledge that will provide you a framework for understanding the placement of your supply chain within the global marketplace.
Business logistics. --- supply chain management --- value chain perspective --- global marketplace --- forecasting --- logistics --- distribution --- inventory management --- supply chain uncertainty --- chaos management --- supply chain coping strategies --- information technology and the supply chain --- customer service and the supply chain --- service operations
Choose an application
Buyers Beware offers a new perspective for critical inquiries about the practices of consumption in (and of) Caribbean popular culture. The book revisits commonly accepted representations of the Caribbean from “less respectable” segments of popular culture such as dancehall culture and 'sistah lit' that proudly jettison any aspirations toward middle-class respectability. Treating these pop cultural texts and phenomena with the same critical attention as dominant mass cultural representations of the region allows Patricia Joan Saunders to read them against the grain and consider whether and how their “pulp” preoccupation with contemporary fashion, music, sex, fast food, and television, is instructive for how race, class, gender, sexuality and national politics are constructed, performed, interpreted, disseminated and consumed from within the Caribbean.
Consumers --- Consumption (Economics) --- Popular culture --- Social aspects --- Caribbean Area. --- Caribbean Area --- Civilization. --- critical inquiry, shopping, buyer, consumption, Caribbean studies, Caribbean, Caribbean popular culture, pop culture, sistah lit, middle-class, pulp, contemporary fashion, music, sex, fast food, television, race, gender, class, sexuality, national politics, perform, Global Marketplace, Epistemology, Self-Fashioning, Jamaican Pop Culture, Caribbean Women, Contemporary Caribbean Art, Cultural Insurgency.
Choose an application
Documenting the American Student Abroad explores the documentary media cultures that shape our views of study abroad, drawing our attention to the broad range of stakeholders and documentary modes involved in defining the core values and practices of study abroad. Author Kelly Hankin shows how the institutional values of global citizenship, intercultural communication, and cultural immersion emerge in contradictory ways through their representation.
Education and globalization. --- Foreign study --- International education --- Mass media and education --- Mass media --- Social aspects. --- Social aspects. --- Influence. --- Media, Culture, International Education, Study Abroad, Undergraduate, Higher Education, Global, Education, Academia, Cross-Cultures, Global Marketplace, Media Studies, Intercultural Communication, Cultural Immersion, Documentaries, Blogs, Citizenship, Homestay, Travel, Scholarships.
Choose an application
Art and the Global Economy analyzes major changes in the global art world that have emerged in the last twenty years including structural shifts in the global art market; the proliferation of international art fairs, biennials and blockbuster exhibitions; and the internationalization of the scope of contemporary art. John Zarobell explores the economic and social transformations in the cultural sphere, the results of greater access to information about art, exhibitions, and markets around the world, as well as the increasing interpenetration of formerly distinct geographical domains. By considering a variety of locations-both long-standing art capitals and up-and-coming centers of the future-Art and the Global Economy facilitates a deeper understanding of how globalization affects the domain of the visual arts in the twenty-first century. With contributions by Lucia Cantero, Mariana David, Valentin Diaconov, Kai Lossgott, Grace Murray, Chhoti Rao, Emma Rogers and Michelle Wong.
Art and globalization --- Art --- Globalization in art --- Consumption (Economics) in art --- Art, Occidental --- Art, Visual --- Art, Western (Western countries) --- Arts, Fine --- Arts, Visual --- Fine arts --- Iconography --- Occidental art --- Visual arts --- Western art (Western countries) --- Arts --- Aesthetics --- Globalization and art --- Globalization --- Economic aspects --- E-books --- Art and globalization. --- Consumption (Economics) in art. --- Globalization in art. --- Kunstmarkt --- Kunstausstellung --- Kunstökonomie --- Kunstmuseum --- ART / Business Aspects. --- Kunstmuseen --- Museum --- Ausstellung --- Kunstökonomie --- Art, Primitive --- art centers. --- art exhibitions. --- art fair. --- art lover. --- art museums. --- art. --- artistic. --- artists. --- buying art. --- career. --- economics. --- economy. --- global art. --- global economy. --- global marketplace. --- global. --- globalization. --- hong kong. --- illustrated. --- international. --- istanbul. --- johannesburg. --- making art. --- moscow. --- museum curator. --- museum funding. --- museums. --- paintings. --- qatar. --- selling art.
Choose an application
From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, Millennial Monsters explores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character, the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States.
Toys --- Games --- Animated films --- Video games --- Consumer goods --- Toy industry --- Philosophy, Japanese. --- Japanese philosophy --- Amusements --- Children's paraphernalia --- Infants' supplies --- Miniature objects --- Leisure industry --- Consumer products --- Consumers' goods --- Goods, Consumer --- Commercial products --- Television games --- Videogames --- Electronic games --- Games, Japanese --- Marketing. --- Japan --- Social life and customs. --- Philosophy, Japanese --- J6852 --- Marketing --- Japan: Games, toys and hobbies -- toys --- 745.036 --- 745.04 --- animatie --- animatiefilms --- anime --- Anne Allison ; Foreword by Gary Cross --- beeldverhaal --- cultuurgeschiedenis --- design --- eenentwintigste eeuw --- games --- globalisering --- manga --- popcultuur --- speelgoed --- tekenkunst --- twintigste eeuw --- Verenigde Staten --- videospellen --- virtual reality --- Jouets --- Jeux --- Dessins animés --- Jeux vidéo --- Biens de consommation --- Philosophie japonaise --- Industrie --- Commercialisation --- Japon --- Social life and customs --- Moeurs et coutumes --- Toys - Japan --- Games - Japan --- Animated films - Japan --- Video games - Japan --- Consumer goods - Japan --- Toy industry - Japan --- Toys - Japan - Marketing --- Japan - Social life and customs --- Computer games --- Internet games --- america. --- animation. --- anime. --- canada. --- capitalism. --- comic books. --- cultural goods. --- cultural studies. --- global consumption. --- global culture. --- global imagination. --- global marketplace. --- globalization. --- hong kong. --- japan. --- japanese culture. --- japanese toys. --- karaoke. --- made in japan. --- manga. --- martial arts. --- media studies. --- millennials. --- nonfiction. --- popular toys. --- postindustrial. --- postwar japan. --- social science. --- sushi. --- technoware. --- toy industry. --- united states. --- video games. --- youth products.
Listing 1 - 7 of 7 |
Sort by
|