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Chicks. --- Habituation. --- Hen.
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Attention --- Habituation (Psychophysiology) --- Vigilance (Psychology) --- Habit --- Vigilance (Psychologie) --- Habitude --- Habituation, Psychophysiologic. --- Attention.
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Habituation describes the progressive decrease of the amplitude or frequency of a motor response to repeated sensory stimulation that is not caused by sensory receptor adaptation or motor fatigue. Habituation can occur in different time scales: habituation within a testing session has been termed short-term habituation, whereas habituation across testing sessions has been termed long-term habituation. Generally, the more spaced the stimuli for inducing habituation are presented (i.e. the slower habituation is induced), the longer it seems to take to recover the behavioural response to its initial magnitude. Habituation is opposed by behavioural sensitization, which is thought to be an independent mechanism that leads to an increased behavioural response, especially if the sensory stimulus is annoying or aversive. Habituation provides an important mechanism for filtering sensory information, as it allows filtering out irrelevant stimuli and thereby focussing on important stimuli, a prerequisite for many cognitive tasks. The importance is demonstrated in mental disorders that are associated with disruptions in habituation, e.g. schizophrenia and autism spectrum disorders. The inability to filter out irrelevant information in patients with these disorders strongly correlates with disruptions in higher cognitive functions, such as in different types of memory and attention. Habituation is also considered to be the most basic form of non-associative implicit learning, and it can be observed throughout the animal kingdom. Based on the importance of habituation for cognitive function and therefore for the survival of an animal, it is assumed that habituation mechanisms are highly conserved across species. On the other hand, there is emerging evidence for a multitude of homo- and heterosynaptic mechanisms underlying habituation, depending on the modality of sensory stimulation, the level of sensory information processing where habituation occurs, and the temporal composition of sensory stimulation. Eric Kandel used the sea hare Aplysia in order to study habituation mechanisms of the gill withdrawal reflex; however, the molecular mechanisms remain largely elusive to date. A multitude of different organisms, behaviours, and experimental approaches have been used since in order to study habituation, but still surprisingly little is known about the underlying mechanisms. New insights also come from an unexpected side: in the recent past, groups that have been studying molecular mechanisms underlying short- and long-term synaptic plasticity phenomenons in different parts of the rodent brain are starting to link these plasticity processes to behavioural habituation. The scope of this Frontier Research Topic is to give an overview over the concept of habituation, different animal and behavioural models used for studying habituation mechanisms, as well as the different synaptic and molecular processes suggested to play a role in behavioural habituation through Original Research Articles, Methods, Hypothesis & Theory Articles, and Reviews.
Learning and memory. --- Habituation. --- Sensorimotor gating --- startle --- learning and memory --- habituation --- spike adaptation --- synaptic mechanism --- animal model
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Domestic dog. --- Fecal odor. --- Food choice. --- Food. --- Habituation. --- Predator odor. --- Repellent. --- Sheep. --- Social facilitation. --- Social.
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Vestibule, Labyrinth --- Posture --- Habituation, Psychophysiologic --- Gymnastics --- Electric Stimulation --- Postural Balance --- physiology --- physiology
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La réalité virtuelle adaptée aux thérapies d’exposition suscite beaucoup d’intérêt auprès des chercheurs et des cliniciens. Ainsi, en s’intéressant aux joueurs de jeux vidéo et aux artistes designers, ce mémoire a eu pour objectif de mesurer l’impact de l’habituation aux environnements virtuels différents, sur la charge cognitive, le cybermalaise et le sentiment de présence, après une immersion en réalité virtuelle. Pour cela, et afin de mettre en lumières les différentes notions abordées, la première partie du présent mémoire consiste en une revue de la littérature. La seconde partie reprend la méthodologie appliquée pour répondre à la question de recherche. Dès lors, les participants ont été invités à s’immerger deux fois dans un environnement virtuel, et à répondre à une série de questionnaires. En troisième partie, la présentation des résultats montre que les joueurs de jeux vidéo, habitués à des environnements inte- ractifs, ont une meilleure appréhension de la réalité virtuelle se traduisant par une apparition moins fréquente des cybermalaises, bien que d’un point de vue statistique cela ne soit pas signicatif, et un sentiment de présence plus important comparé aux artistes designers. Cependant, l’étude ne permet pas de mettre en évidence une augmentation de la charge cognitive suite à l’immersion. Enfin, la dis- cussion finale permet d’expliquer et nuancer les résultats et d’ouvrir le débat sur les limites et les perspectives de ce travail.
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Stainless steel circular mirrors were employed in an enrichment plan for 105 singly housed male African green monkeys. We observed 25 randomly selected males to measure mirror use and to assess the mirrors' effectiveness as an enrichment item. We conducted additional mirror-use surveys on all 105 males using fingerprint accumulation as an indicator (rated on a scale of 0 to 4). Use was defined as either being in contact with the mirror (contact use (CU)) or looking directly into the mirror without contact (non-contact use (NC)). Mirror-use data were collected 10 months after the initial introduction of the mirrors and again at 16 months. The two time points were compared by paired t-tests. No significant difference in use was found between the two data collection points. On average, the monkeys used the mirrors 5.2% of the total time intervals recorded (approximately 3 min/hr). Results from the five fingerprint-accumulation surveys showed that 102 of 105 males (97%) had CU with their mirrors over the survey points. Based on the sustained use of the mirrors over a 6-month period, we concluded that the mirrors were an effective enrichment tool that the vast majority of our monkeys routinely used. Habituation did not appear to occur even a year after the mirrors were introduced. (C) 2004 Wiley-Liss, Inc
African green monkey. --- Chimpanzees. --- Collection. --- Contact. --- Enrichment. --- Environmental enrichment. --- Habituation. --- Male. --- Males. --- Mirror. --- Mirrors. --- Monkey. --- Monkeys. --- Resources. --- Rhesus macaques. --- Survey. --- Time. --- Tool.
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Child Development. --- Child psychotherapy --- Habituation (Neuropsychology) --- Parent and infant --- vroegkinderlijke ontwikkeling --- ontwikkelingspsychologie --- Infant and parent --- Infant psychology --- Parent and child --- Psychophysiology --- Conditioned response --- Child mental health services --- Child psychiatry --- Children --- Psychotherapy --- Infant Development --- Development, Child --- Development, Infant --- Psychology, Child --- Growth --- Diseases --- Treatment --- Child psychotherapy. --- Infant psychology. --- Parent and infant. --- Habituation (Neuropsychology). --- Child Development --- Kinderpsychologie --- kinderpsychologie --- Infants --- Child psychology --- 159.987 --- Psychology --- Development --- Child development.
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