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Dutch literature --- intermedia [concept] --- media [information storage]
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Book history --- oral tradition --- media [information storage] --- book history --- boekdrukkunst --- manuscripts [documents]
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graphic design --- perception --- typography --- media [information storage] --- grafische sector --- animations [visual works] --- Graphics industry
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In contemporary society, digital images have become increasingly mobile. They are networked, shared on social media, and circulated across small and portable screens. Accordingly, the discourses of spreadability and circulation have come to supersede the focus on production, indexicality, and manipulability, which had dominated early conceptions of digital photography and film. However, the mobility of images is neither technologically nor conceptually limited to the realm of the digital. The edited volume re-examines the historical, aesthetical, and theoretical relevance of image mobility. The contributors provide a materialist account of images on the move - ranging from wired photography to postcards to streaming media.
Mass communications --- media [information storage] --- movement [historical concept] --- Digital images --- Digital media --- Social media --- Visual communication --- beeldcultuur
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Developmental psychology --- Product strategy --- Artificial intelligence. Robotics. Simulation. Graphics --- design [discipline] --- designs [artistic concepts] --- interactive --- personalia --- media [information storage] --- children [people by age group] --- kinderpsychologie --- ontwikkelingspsychologie
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Interactive products designed for childrenwhether toys, games, educational products, or websitesare increasingly embedded in childrens lives and school experiences. Making these products safe, effective, and entertaining requires new methodologies for carrying out sound and unbiased evaluations for these users with unique requirements, environments, and ethical considerations. This book directly addresses this need by thoroughly covering the evaluation of all types of interactive technology for children. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. Essential reading for usability experts, product developers, and researchers in the field. * Presents an essential background in child development and child psychology, particularly as they relate to technology. * Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology. * Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.
Developmental psychology --- Product strategy --- Artificial intelligence. Robotics. Simulation. Graphics --- design [discipline] --- designs [artistic concepts] --- interactive --- personalia --- media [information storage] --- kinderpsychologie --- ontwikkelingspsychologie --- children [people by age group]
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Book history --- Graphics industry --- 09 <042> --- Handschriften. Oude en merkwaardige drukken. Curiosa--Redevoeringen. Lezingen. Toespraken --- 09 <042> Handschriften. Oude en merkwaardige drukken. Curiosa--Redevoeringen. Lezingen. Toespraken --- book history --- communications [discipline] --- media [information storage]
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Book history --- 09 <042> --- Handschriften. Oude en merkwaardige drukken. Curiosa--Redevoeringen. Lezingen. Toespraken --- 09 <042> Handschriften. Oude en merkwaardige drukken. Curiosa--Redevoeringen. Lezingen. Toespraken --- book history --- communications [discipline] --- media [information storage]
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