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Book
Zones of control : perspectives on wargaming
Authors: ---
ISBN: 0262334941 9780262334945 9780262334952 026233495X 9780262334938 0262334933 9780262033992 0262033992 Year: 2016 Publisher: Cambridge, Massachusetts : The MIT Press,

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Abstract

Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on war-gaming's past, present, and future. In Zones of Control, contributors consider war-games played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially table-top games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophicated body of cultural work in which the the complexity of military conflict is represented in lucid systems and procedures. Topics include the history of playing at war; operations research and systems design; war-gaming and military history; war-gaming's ethics and politics; gaming irregular and non-kinetic warfare; and war-games as artistic practice.


Periodical
Music and the Moving Image
Authors: ---
ISSN: 19407610 21678464 Year: 2008 Publisher: Urbana, Ill ; Chicago University of Illinois Press

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Abstract

Music and the Moving Image is an online journal dedicated to the relationship between the entire universe of music and moving images (film, television, music videos, computer games, performance art, and web-based media).


Book
Feminism in Play
Authors: --- ---
ISBN: 3319905392 3319905384 9783319905389 Year: 2018 Publisher: Cham : Springer International Publishing : Imprint: Palgrave Macmillan,

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Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture

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